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Thread: Quick-Crit 2008-2009

  1. #3971
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Updated my platform.
    Hopefully this will give it more forerunner vibe, the idea is its a platform for power generation and the three structs next to the emmiter are there for cooling purposes.
    If i use this then it will most likely be used in a ice map of some sort.

  2. #3972
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by =sw=warlord View Post
    Updated my platform.
    Hopefully this will give it more forerunner vibe, the idea is its a platform for power generation and the three structs next to the emmiter are there for cooling purposes.
    Forerunner architecture elements do not a Forerunner construct, make.

    You have a pulse emitter without any casing or deeper construction - you can't just have it sitting there on the platform without any interaction with anything else. It just doesn't work.

    God dammit people stop making me have to rant on Forerunner systems!

  3. #3973
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Thats my point, how should i progress to make it interact more thuroughly because if i felt this was good enough i would not be asking here in the first place.
    I went through the halo trilogy campaign yesterday just for some ideas and i cannot think of any ways to make the main idea work well.
    for the emmiter should i have something directly below, next to the units besides it should i add something below them to make the module seem more built into the platform?
    Those are the things i am asking.

  4. #3974
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    The generator belongs in a room, preferably cavernous. Not outdoors on a platform.

    Things which do belong on a platform are those weird Hog-sized cube duders, or simply blank space for a landing pad.

    e/ Oh, lose those supports, too. They just look wrong. If you absolutely must have some kind of support (which I don't really recommend, most small-to-medium-sized Forerunner platforms are cantilevered and the larger ones are typically supported by pillars), make it conform to Forerunner angles and design. Triangular lines and 30/45/60-degree angles are the way to go.
    Last edited by rossmum; June 15th, 2009 at 12:04 PM.

  5. #3975
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    The generator belongs in a room, preferably cavernous. Not outdoors on a platform.
    Exactly. As I said, a casing and deeper construction.

  6. #3976
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    Every model begins somewhere...




    I've taken a few creative laziness liberties with it, so do bear with me on those. I suppose my detail distribution is a little wacky; in some places I've modeled in tiny details while others are flat and bland... I suppose I'll go back over it when I've got more direction in what I want to model and decide on one or the other. This is also the first time modeling that I've made a deliberate effort to keep my number of tris (vs. quads) down, with questionable success.

    Any worthwhile comments would be much appreciated.

  7. #3977
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread



    How many polies is that helmet? The wireframe looks clean.

    @warlord:



    Just some suggestions. Disregard the red spray, I was going to indicate that's where you could put the reflective material, but then I just realize that was everywhere anyway.

    Looks nice and minimalistic, that's why I'm suggesting you make the materials stand out.

    Edit: @lag below:

    You can always just use it as a high poly model and bake some normals. It wouldn't fit in Halo unless you brought down the LOD; though, I'm probably not telling you something you didn't know.
    Last edited by MetKiller Joe; June 15th, 2009 at 01:50 PM.

  8. #3978
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    Oh wow, I feel dumb. Turns out my ref was stretched out horizontally about 50%, no wonder it's too long...

    Good thing I caught it now at least.

    Also 3114 Polies total (, though keep in mind my above comment about detail)
    Last edited by teh lag; June 15th, 2009 at 01:46 PM.

  9. #3979
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Ive got some crit for you. MAKE THE REST OF THE BODY, PUT IN-GAME, AND RELEASE! Okay

    Seriously though, looks amazing. How many triangles is it? And what references did you use?

  10. #3980
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    At this rate the whole biped will be far to high poly to put in game

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