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Thread: [WIP] Halo Pistol SWEP

  1. #1
    Back for the Russian Halo p0lar_bear's Avatar
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    [WIP] Halo Pistol SWEP

    In some boredom I've picked up Lua and worked on a small SWEP project for Gmod. I've got the mechanics of the weapon down, but I need world and view models because the gun ain't the USP in HL2. I've tried it myself, but I can't make heads or tails of XSI at the moment. Can someone help me with replacing the pistol?
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    Re: Need someone who knows how to make models

    Have you tried using the 3ds max tools for it? I found it easier to work with when I was working on converting the Halo 2 Sentinel to source. (I haven't made any models for guns that are in FP/World view, but I think that I might be able to assist you if I can remember how to do it all. But first, you might wanna look at the 3ds max tools. I believe they're on Cannonfodder's site, if I recall right...)
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    Re: Need someone who knows how to make models

    I found the plugins for importing SMD files, however the weights get screwed; if I move the bone for the magazine, the gun's grip and some of Gordon's hand comes with it.
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    Re: Need someone who knows how to make models

    Well, I'm not too sure about what the deal is with the rig, but I never bothered that much with the bones because all I did was make a prop_physics. Perhaps you should just re-rig it? It probably won't be too hard to do. ( I've never imported actual animated models before with it, but I assume it's just the SMD importer being buggy.)
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    Re: Need someone who knows how to make models

    Bump.

    How about a video of what I'm working on?

    NEED A DISPENSER HERE
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    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Need someone who knows how to make models

    Steel the H1 pistol model (and animations) from one of many of the other halo SWEP packs?
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    Re: Need someone who knows how to make models

    Quote Originally Posted by n00b1n8R View Post
    Steel the H1 pistol model (and animations) from one of many of the other halo SWEP packs?
    From what I've seen of the other SWEP packs (and after figuring out how viewmodels work), I might as well just rip the models and animations with bluestreak and compile them into a MDL.

    The thing is, I want Gordon to be holding the weapons, and not the Chief.

    When you make a SWEP, you define what viewmodel to use. That MDL contains the weapon, arms, and animations. Without any third-party/unofficial tools, I would have to re-create Gordon's arms, rig them, and then add the gun into the whole mix, as well as create all animations. It's not like Halo where you simply replace a model file and the held weapon changes.
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    Re: Need someone who knows how to make models

    Update: got a viewmodel in-game. Can't test the materials fully because my computer is shithouse.

    Need to make a world model, and some HUD elements (crosshair, scope), as well as figure out how to make it play the gun's idle animations. Unfortunately, Facepunch is down when I need to post there for once.

    e: I could use a texture artist to help me create a height/normal map for the pistol...


    Last edited by p0lar_bear; June 18th, 2009 at 09:25 PM.
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    I was like Um. Delta4907's Avatar
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    Re: Need someone who knows how to make models

    Quote Originally Posted by p0lar_bear View Post
    I found the plugins for importing SMD files, however the weights get screwed; if I move the bone for the magazine, the gun's grip and some of Gordon's hand comes with it.
    For 3ds Max 8 right? you have to change the bone affect limit to 2, it imports at 3 and screws up the weights. So just set it to 2 and it should be fine.
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    Re: Need someone who knows how to make models

    Quote Originally Posted by Delta4907 View Post
    For 3ds Max 8 right? you have to change the bone affect limit to 2, it imports at 3 and screws up the weights. So just set it to 2 and it should be fine.
    Yeah, it's Max 8.

    Where do I do that?
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