Because that makes it overly complex. And still, please tell me why they deserve to even play?
Plus, you're still ruining the game for those who play. Even if you null any deaths from the cheater, their kill streak and their position are blown.
well for example: about a month ago, me and a friend were getting aim botted upon in a server. so we tried to find aimbots for 1.08 to aimbot back on the guys with. i couldnt find one and he didnt even know what he was looking for. i mean i realize that we can just leave and go to another server, but aimbotting back would have produced more "luls" for us. tell me you havent ever done anything stupid with your friends.
i see what you mean by making things overly complicated and worrying about tainting K/D ratios, and i agree with you that cheaters would taint those games. let me give another example here: im always paranoid when i play halo because my laptop does this weird thing where the mouse will fly off to the corner of the screen and make my view in halo spin in circles. i usually play in those sniper no shield servers on a map like hang em high. im always worried that people are going to assume im aimbotting if they sight jack me and see that happen. the chances of that happening are probably slim to none, but i still think about that when i play. that mouse thing happens in other games too, and in 3ds max, so i guess its a vista thing or something with my drivers.
tl;dr its your app, do what you want. i was just providing ideas for you
E: oh were you talking to Bo about the overly complex thing? because i was just saying to totally disable stat tracking for servers that dont use the global banlist
E2: and it seems like you dont like cheaters JCap. i dont either, and i totally understand your reasoning. but cant people just not play in the servers that disable global banlists? i myself dont like cheaters, and i dont support them either, but im saying that some people do and would probably like to option to let them play in their server. lord knows why, but thats their choice.
Last edited by Donut; June 23rd, 2009 at 11:33 PM.
Because, the people in that stats server want to have legitimate stats. Not counting those stats would then require the server app to modify the game code to not count that player as they could be the one who helped that team win according to the game's scores. Or in the case of TKers, they could be the ones who dragged them down. You still have to wait to respawn after someone TKs you know.
The stats feature isn't meant to be game code invasive.
i know im really hammering this in, but what if you TOTALLY disabled stat saving for that whole server if they opt out of the banlist?
E: if people want the features of the app and also want to cheat, then i think they should be able to. if people want stats, then they dont have to play in the servers with cheaters
Two wrongs don't make a right. You're just as wrong as the guy who was doing it to you in the first place.
Identifying cheaters is a hit or miss. There's really no gray area. There is a very dark, bold line that distinguishes someone who bots and someone who doesn't. A random mouse spaz, no matter how bad, is not a sight of an aimbotter. Snapping onto people and leading them through solid geometry is. You'll need more than just a mouse glitch to convict someone.
People can play in any server not running the app. We're not preventing that.
If someone wants to cheat to "have fun":
First, fuck them.
Second, no. We're not letting them play under our rules.
Don't like it? Go somewhere else.
Microsoft can't do anything about it. Really, they can't. It's no different than a regular ban on a private server.
doesnt this let you have the text based dev commands and all that other stuff? or is this specifically for the stat tracking. now that you say that, i might have this and the other app mixed up. if this is just the stat tracking, then yeah, fuck cheaters.
if this is being implemented into the other app with the text based stuff, then i still stand by my other opinion.
How about an option for server admins to make it so someone on the banlist(s) can stay in the server for X amount of time, but while there they can deal no damage whatsoever?
Probably would be a simple case of (object_set_melee_attack_inhibited <object> <boolean>) and (object_set_ranged_attack_inhibited <object> <boolean>) on the player in question. The banned person sees themselves attacking due to the client-sided nature of the game, yet the server doesn't let them actually attack.
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