Page 9 of 53 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 524

Thread: Cerebrum Halo CE Game Tracking

  1. #81
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: [WIP/Service] Cerebrum CE

    Alright, I'm so in to this I ran into my basement and grabbed my netbook just so I could type more than a short sentence on the matter.

    What is the banlist for? The banlist covers known, proven, and tried aimbotters and TKers, the kind that just join servers to do these things and rarely ever play an honest game. If you botted once a year ago, you're not going to be on this list.

    What happens when a banned player is able to join a game? We have to void the entire game. We can't accept parts of game - Jcap explained why. That banned player may have made a massive difference in the game play. We just can't accept it, so the entire game must be voided. And at that, why should we give the botter the luxury of a constant monument to their cheating by providing them with a game overview?

    How would you like it if you were in a game where you had gotten hundreds of points on our system, and were in the lead, and then a botter joins in the last few minutes? Your game has just been ruined, all of that effort has gone to waste, and why? Not because a botter joined, but because the server admin refused to accept a ban list.

    Synapse is a service that can be provided through other apps. Whether you use Synapse depends on whether you accept the banlist, but only Synapse depends on this. An example of this system is the iPod: To use Genius playlists, i have to allow iTunes to send information on my music to Apple. If I don't accept that, I still get to use my iPod, but I can't use Genius playlists. In this case, Synapse is the Genius Playlists and the iPod is rec0 or SAPP, etc.

    It should be fairly simple, if you want to allow cheaters to join your games, you will not be allowed to use our service because the only way we could allow that to happen would be to destroy the experience for players, and we refuse to give botters another weapon.

    e: @p0lar: Mindfucks and free kills?
    Reply With Quote

  2. #82
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: [WIP/Service] Cerebrum CE

    Quote Originally Posted by AdmiralBacon View Post
    e: @p0lar: Mindfucks and free kills?
    Exactly. Consider my previous idea of splitting the records into "Social" stats for "pub scrub" servers that run things like 24/7 100-Cap CTF Blood Gulch servers where people tend to dick around and have a good time, and "Serious" stats for servers where games are to be played with no fooling around. Social servers could have the option to mindfuck enabled.
    Reply With Quote

  3. #83
    Tick Gate 2014 Donut's Avatar
    Join Date
    May 2007
    Location
    RIT
    Posts
    2,828

    Re: [WIP/Service] Cerebrum CE

    yeah ok i thought this was a different app. this is just the stats one. so yeah i support enforced banlists.
    there should still be a "serious" stat list and a "social" stat list like polar said though, because if there isnt, people can skew the stats just as badly as cheaters can.
    Reply With Quote

  4. #84
    Meep, Meep FluffyDucky™'s Avatar
    Join Date
    Nov 2006
    Location
    Down Under.
    Posts
    1,270

    Re: [WIP/Service] Cerebrum CE

    Quote Originally Posted by p0lar_bear View Post
    Exactly. Consider my previous idea of splitting the records into "Social" stats for "pub scrub" servers that run things like 24/7 100-Cap CTF Blood Gulch servers where people tend to dick around and have a good time, and "Serious" stats for servers where games are to be played with no fooling around. Social servers could have the option to mindfuck enabled.
    This. Wtf is this mindfuck option thing though?
    Reply With Quote

  5. #85
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: [WIP/Service] Cerebrum CE

    The mindfuck+free kills would only work in an FFA slayer game. It doesn't prevent them from reaching objects in CTF, Oddball, or KoTH, and it totally destroys a game of team slayer, giving the other team an unfair advantage. Not going to happen.

    We already have plans for "Social" vs. "Ranked" matches (though we're not calling the higher level "ranked" because it's misleading: both match types will allow players to accumulate points)

    Our structure is as follows:
    Social - Matches like those never-ending bloodgulch 24/7 servers. You still get points for your kills here and the games will be fully tracked (including a complete list of all players who were ever on either team).
    Hardcore - Matches that are closer to Halo 2 and Halo 3-style gameplay. Ie, 30-minute, first-to-50 team slayer, usually on custom maps. This is the sort of things the Bunghole/Bungnull hosts. Bonus points are awarded for winning, and in general, you get more points for kills/flag captures/time in the hill/etc.
    Ranked - These are league matches. The "Ranked" here means they are part of an exclusive tournament ranking system. These games are specially sanctioned by the C-S team (or at least, accepted by us) and subject to specific rules.

    Also, as we've said, we have a ranking/rating system that follows the Halo 3 rates but uses a COD-like point collection system. We have the same rates as from Halo 3 (from recruit to general) as well as a personal "ONI SpecOps" ranking for Cerebrum-Synapse developers (we still have our regular rating, but this is displayed instead, it's simply an indicator that we're developers of the system).

    Medals: I'm working on a list of all the medals will be looking into. Most of these are fairly simple and will require only looking at the information we are given by Synapse. Others may require us to look deeper and expand the data provided.

    Multi-Kills
    • Double Kill - Kill 2 opponents within 4 seconds
    • Triple Kill - Kill a third opponent within 4 seconds
    • Overkill - 4
    • Killtacular - 5
    • Killtrocity - 6
    • Killimanjaro - 7
    • Killtastrophe - 8
    • Killpocalypse - 9
    • Killionaire - 10

    Sprees

    • Killing Spree - 5 without dying
    • Killing Frenzy - 10 without dying
    • Running Riot - 15
    • Rampage - 20
    • Untouchable - 25
    • Invincible - 30

    (not done with this)
    Last edited by klange; June 24th, 2009 at 10:51 AM.
    Reply With Quote

  6. #86
    El Durado :/
    Join Date
    Oct 2006
    Posts
    2,417

    Re: [WIP/Service] Cerebrum CE

    No I say keep the old halo medal or spree ones. Like how killtacular is for 4 kills instead of 5. IDk we could be creative and make up our own medal list.

    Also another feature would be to track the hog/shee kills you kow for those hog noobs
    Reply With Quote

  7. #87
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: [WIP/Service] Cerebrum CE

    Quote Originally Posted by supersniper View Post
    No I say keep the old halo medal or spree ones. Like how killtacular is for 4 kills instead of 5. IDk we could be creative and make up our own medal list.

    Also another feature would be to track the hog/shee kills you kow for those hog noobs
    We'll pretty much have all of the Halo 3 medals which we can actually tracker. Splatter sprees of 5 and 10 will be present as well..
    I guess we should probably keep the Halo 1 names, I didn't know they were different (I don't pay attention)
    Reply With Quote

  8. #88
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,193

    Re: [WIP/Service] Cerebrum CE

    I think a combination between Halo 2 and Halo 3's killing spree medals would be good. Halo 2 still had 4 as a killtacular, but they didn't go higher than 7 (killimanjaro). We could also just drop names all together (it's not like you'll see them anyway), and just give medals for the number of consecutive kills.
    Reply With Quote

  9. #89
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: [WIP/Service] Cerebrum CE

    Join #cerebrum@irc.phpwnage.com some time today or tomorrow and we'll discuss it more actively.

    Time to talk about Modacity integration, like should we put this in the upper right of each post? Just on player profiles? Not at all?

    e: You can follow Cerebrum-Synapse on Twitter. Eventually, it'll become a bot and say when Ranked matches have ended and post scores and such.
    Last edited by klange; June 24th, 2009 at 03:49 PM.
    Reply With Quote

  10. #90
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: [WIP/Service] Cerebrum CE

    Quote Originally Posted by AdmiralBacon View Post
    The mindfuck+free kills would only work in an FFA slayer game. It doesn't prevent them from reaching objects in CTF, Oddball, or KoTH, and it totally destroys a game of team slayer, giving the other team an unfair advantage. Not going to happen.
    Which is why I suggested enabling the option for "Social" servers only, where everything is made up and the points don't matter.

    That's right, the points are just like reasonings for a circle jerk not being gay. Completely useless.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •