I think I'll just have "[KM00WASHERE]" prepended to the server name![]()
As I've lectured in the OS threads already, Open Sauce is not here to break compatibility or cause a reliance on specific data in a specific cache, which is what a custom ui would require. I don't want OS to become an overly complex codebase with all these crazy hacks which people have to try and understand so they don't fuck up what OS does already (causing stability problems, etc).
Not only that, but the HEK would have to be extended to support the new ui definitions and well...fuck that, I've freely supported this platform for far too long, and there are other issues which I need to work on to improve myself in other things.
EDIT: so give the ui additions a fucking break. thx.
Explain (I've never played gMod). The global ban list will be open to server admin-supplied proof of foul play. Server admins and bot-cops send in their proof that a player is cheating, it get shown to the public, debated by us, and if we rule that botting or excessive TKing has occurred, the CD key hash is added to the list and the thread is moved into another forum where an appeal may take place and further discussion put into the matter.
I'd like to move off the subject of the ban list for now, as how it works isn't as important as how the rest of the system works.
I'm not sure what the gmod feedback system is like, so I can't be the judge here.
However, I can say that if everything is implemented as planned, then it will rely on feedback, and it won't.
I'm hoping for a system where players will be able to file complaints against other players. If enough complaints for a player of a specific nature are received in a given timeframe, their profile will be silently flagged for investigation. For instance, is a player receives 50 complaints for aimbotting within 2 days, and videos AND GAME IDs are provided at submission of the complaint, then they will review the evidence and decide on a course of action. If no evidence is provided, then an investigation can be conducted where we might observe them in an actual game to gather evidence.
The system will absolutely not ban anyone automatically. The most it can possibly do is flag someone for review. It is up to the moderators to decide on the action necessary.
^^ Jcap is pretty much the end-all for the ban list. "Not my problem" after all, my job is programming Cerebrum, and the banlist is purely a managerial task.
e: Seems we've hit the "oh no, I'm good, I'll get banned because of it!" group of people on HaloMaps...
e: FAQs updated.
Last edited by klange; June 26th, 2009 at 03:34 PM.
We may. We still have positions open on the dev team, which reminds me...
Attention!
We are currently looking for skilled web graphics artists for the Cerebrum-Synapse project. Your only pay will be the rank of ONI SpecOps on Cerebrum and the ability to help moderate the ban-list. If hired, you will create appropriate graphics for medals, achievements and general styling of the Cerebrum site. Applications should simply be posted here, as we're not serious enough about this to have you PM us, we just need someone who can do this sort of thing relatively well. Honestly, if we cared a little bit more, we'd probably pay you. But seriously, it's a bunch of little 48x48 icons, not a big deal.
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