Do a CS:S version too. I'd love you forever
Actually I should have bumped a while ago.
I've gotten a good normal map on it and I've worked out how to make a scope mask.
My issue now lies with the HUD. I'm trying to add a box to the left of the ammo counter that shows you the current zoom level. I've got a hackjob version in place, but I'd really like it to look and act like it's part of the HL2 HUD, meaning that the panel glows yellow when you switch to the weapon, and that the number glows with that scanline effect when it changes.
I've posted on Facepunch about this, but nobody knows or cares enough. 2000 users online at any given time and nobody knows anything.Makes Modacity look usefulwait, shit, did I say that out loud? %-)
Hmm...
I think I might have an idea, not a very good one but it's worth tossing out there.
Mabey make another part of the model, not attached to the hands or the gun, and attach a transparent texture on it so that it's in the right place? I've seen some custom laser sight crosshairs made like that so when its animated it moves with the gun in an effort to make it more realistic.
E: I just realised that difrent FOV's would cause a problem with this.(even though its only 70-90)
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