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Thread: [GALLERY] Newbkilla's past to present work

  1. #121
    Looking for a concept gig Chainsy's Avatar
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    Re: [GALLERY] Newbkilla's past to present work

    Also if it is so futuristic, why would there still be forklifts?
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  2. #122
    Hey there! Llama Juice's Avatar
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    Re: [GALLERY] Newbkilla's past to present work

    Quote Originally Posted by sKc_Chains View Post
    Also if it is so futuristic, why would there still be forklifts?
    Don't think of it as a modern day forklift, but still a futuristic representation of them.
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  3. #123
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [GALLERY] Newbkilla's past to present work

    Quote Originally Posted by SnaFuBAR View Post
    Shipping/storage containers wouldn't have tubes coming out of them. There's no reason for them. They're just on your model taking up space and tris, and they're totally illogical. They don't add flair, they just make the viewer go "uh wtf".

    Containers are supposed to stack with each other, and have some viable way for the crane to lift them. Take a look at this http://paulkruger.us/forsale/images/...-container.jpg

    you see the holes in the top corners? that's where the crane grabs them.
    Too be all positive here, when I removed them and I render, it looked horrible, like really plain. It was originally part of my concept I drew, and that was based off of a similar container for ut3. vv

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  4. #124
    Looking for a concept gig Chainsy's Avatar
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    Re: [GALLERY] Newbkilla's past to present work

    The thing is, your tubs were big and bulky and on the corners, crates are meant to be space efficient, like those. I am sure they gave those tubes a design and thought, and didn't just slap them on the corners like you did, post a render without the tubes.
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  5. #125
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [GALLERY] Newbkilla's past to present work

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  6. #126
    Looking for a concept gig Chainsy's Avatar
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    Re: [GALLERY] Newbkilla's past to present work

    Now then, add some stuff on the corners, make them more interesting. Edit, also the latches on the side closest to master chief, make those about the size of his hand, maybe a bit bigger, the reason it's coming off as a super sized tool box is because things normal sized are actually way too big on the model.
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  7. #127
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [GALLERY] Newbkilla's past to present work



    Had this since last Sunday, but haven't been on the pc since.
    Last edited by Newbkilla; July 10th, 2009 at 10:12 PM.
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  8. #128
    Senior Member Malloy's Avatar
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    Re: [GALLERY] Newbkilla's past to present work

    Looks pretty cool. Why dont you finish one of these hallway segments, bake that shit onto a lower poly and then get it in UT3 for coolsies.
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  9. #129
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [GALLERY] Newbkilla's past to present work



    A little update. The render definitely takes too long , lol.
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  10. #130
    おはようございます klange's Avatar
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    Re: [GALLERY] Newbkilla's past to present work

    Couldn't you just repeat the main segment, stick a cylinder down it and use Reactor to give it a limp look?
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