This is going to need a development board soon if work continues like this. The communication needs to be focused on certain things.
For the achievements, they need more thought on all of our parts before the OK is given for full production.
We need to consider things such as the medal color schemes, sizes, and organization of the content in the image. Also, something that needs thought is the shape of all the medals. Bungie's Halo 2/3 medals aren't all the same - each one has a different design to it.
For the achievements, taking the above into consideration, I was thinking maybe like this:
- The first level needs to be "easy and dull." Meaning, whatever the first milestone is, maybe 100 (they would ALL vary depending on the weapon), it would be a simple color. The first step in color could be the same for all weapons because it really isn't significant yet (let's just say light gray for now).
- The next level is where unique colors would begin to come in. Now, even though I say "unique color," I don't mean that every single medal will have a completely different look for the same level. All of the highest ones should have a similar theme, like the platinum color. However, each weapon would have a slight tint to that. So, the needler might have a pink tint, while the plasma rifle has a slight blue tint.
- They need to be scalable, and they need to look good at any size. When displayed on the site or in-game, they'll probably be about 64x64. That means you can't have much small detail, otherwise it would go unnoticed at that size. A good example to use is the number of small stars currently polar arrayed around the outside of the circle. If they were used, there would have to be fewer, but bigger. The symbol in the middle would probably have to be bigger as well.
For example, take the Triple Kill medal:

Notice how the stars around the perimeter are bigger and more spaced out.
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