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Thread: Quick-Crit 2008-2009

  1. #4371

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by NuggetWarmer View Post
    I'm going to be totally honest with you.

    It doesn't look good.

    Looks like you just slapped random shapes onto the Halo sniper rifle, and then put a turbosmooth modifier onto it.
    Happens when you have no concept. And in all fairness, the halo sniper rifle isn't original at all... and yeah, it is turbosmoothed, but that's what I was practicing. And sheesh, it was only one day of work. Don't be so mean.

  2. #4372

    Re: The Studio Quick-Crit Thread

    Yes, most of those sub divided details look like they where originally extrudes. Select one of the edges of the extrude, ring it, and connect it with 2 segments with pinch set at 90 so it can look less organic.
    E:
    psst
    use this.
    Last edited by DEElekgolo; July 13th, 2009 at 02:20 AM.

  3. #4373

    Re: The Studio Quick-Crit Thread

    Lol, Ok, all up for advice. It's all just practice.

    Edit: What modifier is that?
    Last edited by BobtheGreatII; July 13th, 2009 at 02:22 AM.

  4. #4374
    Smiley in all my posts CSFLOYD's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by BobtheGreatII View Post
    Lol, Ok, all up for advice. It's all just practice.

    Edit: What modifier is that?
    The editable poly modifier just scroll down through the tools in the sidebar until you see the name "Subdivision Surface" and your common sense should guide you the rest of the way.

  5. #4375
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Fear1337 View Post
    Disasters help + me not being lazy = me modeling this:

    *big image*

    *big image*

    Thanks Disaster.
    Hey, that looks like the concept completely... its just looks ugly. Did you use any ingame references because that concept looks pretty basic, as if alot of improvisation was on the modellers behalf.



    Looks pretty decent ingame, (obv low poly doi, but the actual shape looks less harsh than some of your edges)

  6. #4376
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    looks like the top of the gun in game is skinnier than the middle of it... yours is all flat.

    I think that'd help it a lot.

  7. #4377
    Joshflighter
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    Re: The Studio Quick-Crit Thread



    This will be the model, next is unwrapping and textureing (before that is lowering poly I think.. got to ask disaster, lmao)

  8. #4378
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    Yo, 1) why dont you try and learn how to do this process independantly 2) It looks alot better now and 3)Is the detail on the butt actually like that in the game coz if so that is fugly. (In the screenshot the detail looks smaller and more eye friendly)

  9. #4379
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    Yo, 1) why dont you try and learn how to do this process independantly 2) It looks alot better now and 3)Is the detail on the butt actually like that in the game coz if so that is fugly. (In the screenshot the detail looks smaller and more eye friendly)
    What he is really trying to do though is go from concept to production instead of trying to make a perfect remake. Also, I'm helping him, whats wrong with that? Learning independently doesn't make a difference than learning with some help.

  10. #4380
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    I wasn't discriminating anything on your behalf its just if he is self driven he'll accomplish much more instead of keep referring to you for help.

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