Yes, most of those sub divided details look like they where originally extrudes. Select one of the edges of the extrude, ring it, and connect it with 2 segments with pinch set at 90 so it can look less organic.
E:
psst
use this.
![]()
Last edited by DEElekgolo; July 13th, 2009 at 02:20 AM.
Lol, Ok, all up for advice. It's all just practice.
Edit: What modifier is that?
Last edited by BobtheGreatII; July 13th, 2009 at 02:22 AM.
Hey, that looks like the concept completely... its just looks ugly. Did you use any ingame references because that concept looks pretty basic, as if alot of improvisation was on the modellers behalf.
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Looks pretty decent ingame, (obv low poly doi, but the actual shape looks less harsh than some of your edges)
looks like the top of the gun in game is skinnier than the middle of it... yours is all flat.
I think that'd help it a lot.
This will be the model, next is unwrapping and textureing (before that is lowering poly I think.. got to ask disaster, lmao)
Yo, 1) why dont you try and learn how to do this process independantly 2) It looks alot better nowand 3)Is the detail on the butt actually like that in the game coz if so that is fugly. (In the screenshot the detail looks smaller and more eye friendly)
I wasn't discriminating anything on your behalf its just if he is self driven he'll accomplish much more instead of keep referring to you for help.
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