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Thread: OpenSauce Post Processing

  1. #41
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    Quote Originally Posted by Jelly View Post
    The latest build appears to change the version number to some obscure one with no servers.
    Fixed.

    Also, this build has a fake HDR/eye brightness adjustment feature which happens before post processing and motion blur. The PP_FakeHDR.fx shader is part of this. You can change the effect in the .shader_list file as with the other values.

    OS Post Processing 13-17-2009
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  2. #42
    Senior Member
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    Re: OpenSauce Post Processing

    Is it possible to run another d3d9.dll and this one..?
    Since I use Yelo, too.
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  3. #43
    El Durado :/
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    Re: OpenSauce Post Processing

    Like Korn said you would have to compile them together.
    or you could inject and just set yourself up for errors.
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  4. #44
    "Think Different" Masterz1337's Avatar
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    Re: OpenSauce Post Processing

    any pics of the fake HDR? Can't wait to try this out.
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  5. #45
    おはようございます klange's Avatar
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    Re: OpenSauce Post Processing

    Someone (and not km00) needs to merge the Open Sauce extensions together into one community extension and keep it up to date until Update 2 comes out.
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  6. #46
    El Durado :/
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    Re: OpenSauce Post Processing

    If someone gave me a tut on how to do it. I'll gladly do it everytime.
    I just need to be shown once and it's a go.
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  7. #47
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    Quote Originally Posted by Masterz1337 View Post
    any pics of the fake HDR? Can't wait to try this out.
    Heres a gif of what it does, but this is very exaggerated so its easier to see.

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  8. #48
    halord Futzy's Avatar
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    Re: OpenSauce Post Processing

    hmm
    Code:
      Problem Event Name:    APPCRASH
      Application Name:    haloce.exe
      Application Version:    1.0.8.616
      Application Timestamp:    489a3b7e
      Fault Module Name:    d3d9.dll
      Fault Module Version:    0.0.0.0
      Fault Module Timestamp:    4a5b5cde
      Exception Code:    c0000005
      Exception Offset:    00002c33
      OS Version:    6.0.6002.2.2.0.768.3
      Locale ID:    1033
      Additional Information 1:    4288
      Additional Information 2:    e811a2a492680b03a1a1def5192ef72c
      Additional Information 3:    957a
      Additional Information 4:    d3479214be82c50bf61f47f0ab02b54d
    I was really hoping to try this out.
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  9. #49
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    Re: OpenSauce Post Processing

    Quote Originally Posted by FireScythe View Post
    Heres a gif of what it does, but this is very exaggerated so its easier to see.

    Holy shit that is cool, would it work for tunnel effects similar to the Half life 2 driving section tunnels? (ie: you can't see the end, it's just white light until you get close, and the reverse being true for looking in?)
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  10. #50
    El Durado :/
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    Re: OpenSauce Post Processing

    Quote Originally Posted by MrBig View Post
    hmm
    Code:
      Problem Event Name:    APPCRASH
      Application Name:    haloce.exe
      Application Version:    1.0.8.616
      Application Timestamp:    489a3b7e
      Fault Module Name:    d3d9.dll
      Fault Module Version:    0.0.0.0
      Fault Module Timestamp:    4a5b5cde
      Exception Code:    c0000005
      Exception Offset:    00002c33
      OS Version:    6.0.6002.2.2.0.768.3
      Locale ID:    1033
      Additional Information 1:    4288
      Additional Information 2:    e811a2a492680b03a1a1def5192ef72c
      Additional Information 3:    957a
      Additional Information 4:    d3479214be82c50bf61f47f0ab02b54d
    I was really hoping to try this out.
    http://www.modacity.net/forums/showthread.php?t=16052
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