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Thread: Cerebrum Halo CE Game Tracking

  1. #391
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Hunter View Post
    So would he need to render vehicles as well? Or any other objects? Because I could easily send them to him because it he uses HMT and will take him longer to obtain the models.
    That would probably be a good idea.
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  2. #392
    Senior Member Hunter's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Does this application detect what the player kills people with?
    Are you making it so it shows the players tool of destruction like on Halo 3?
    Or achievments for getting a certain amount of kills with a vehicle or weapon.

    And I will send him vehicle models now. Seems as some maps contain the pelican, would he need the pelican model as well? And maybe hornet and stuff?
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  3. #393
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Hunter View Post
    Does this application detect what the player kills people with?
    Are you making it so it shows the players tool of destruction like on Halo 3?
    Or achievments for getting a certain amount of kills with a vehicle or weapon.

    And I will send him vehicle models now. Seems as some maps contain the pelican, would he need the pelican model as well? And maybe hornet and stuff?
    In our final specifications, we record every last kill, what weapon or vehicle was involved, when precisely it happened, where the players were, and what direction they were facing (with quats).

    Tool of destruction will be there, but so will large numbers of achievements and medals. Please read the rest of the thread, there's a lot of information already here on the subject.
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  4. #394
    Senior Member Hunter's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    I have read most pages on this project, just didnt notice how much catching up I had to do when I wasn't on for afew days.

    One question though, how are you going to implant custom vehicles into this? Will it just display the name of the vehicle if no image is present?

    Edit: Sent him vehicles, warthog (rocket, chain, troop), tank, wraith (h1), pelican (h3), ghost, plasma turret (h1), hornet, elephant, ect...
    Last edited by Hunter; July 15th, 2009 at 07:53 PM.
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  5. #395
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Hunter View Post
    I have read most pages on this project, just didnt notice how much catching up I had to do when I wasn't on for afew days.

    One question though, how are you going to implant custom vehicles into this? Will it just display the name of the vehicle if no image is present?
    We look to get stats for custom vehicles as well. Though, we're not going to go crazy over separate images. If they are killed by a CMT warthog, it is going to be a generic warthog image.

    Doing custom maps will require the effort from the authors of maps. We will only do major custom maps ourselves. To do custom maps, you need to go through all of the custom tags and manually make a list of the actual tag, the name, and an image for it. That way, when a kill is logged with the weapon, we reference our list and give it a name and image.

    Any kills that don't have a weapon or icon associated with them will just be logged as "unknown," unless you have a better name or alternative solution.

    We're hoping to be able to circumvent map protection for this, because the tags we would reference are all <protected> when the protection is used. Sucks. If we can't figure out a way, we'll either have to prevent protected maps from gathering stats or make them all "unknown."
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  6. #396
    halord Futzy's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Maybe you could allow authors to make their own medals for their maps, and set up guide lines for them to follow.

    I also figured out what was wrong with the ink n' paint shader, having lights in the scene messes it up.
    http://img88.imageshack.us/img88/721...ninknpaint.png

    From that I can easy create a mask so that only the edges show and use the flat image for the block of the silhouette.
    Thanks again to hunter for his models. lol at his sig
    Last edited by Futzy; July 15th, 2009 at 09:00 PM.
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  7. #397
    Movie Maker Siliconmaster's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by jcap View Post
    We're hoping to be able to circumvent map protection for this, because the tags we would reference are all <protected> when the protection is used. Sucks. If we can't figure out a way, we'll either have to prevent protected maps from gathering stats or make them all "unknown."
    And thus, the last 2 years of HEK+ drama backfires.
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  8. #398
    Senior Member Hunter's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    No problem

    Bacon, is there anything I could do for this project?
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  9. #399
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Hunter View Post
    No problem

    Bacon, is there anything I could do for this project?
    I'll post a list of all open jobs that we have tomorrow morning. It's mostly graphics design and CSS styling at this point, for now at least. km00 should have the primary dump collection covered, and we have what we need to adapt Synapse to anything.
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  10. #400
    Movie Maker Siliconmaster's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    I'm taking screenshots of every map I can get my hands on. I'm up to "d" in my maps folder.
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