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Thread: Cerebrum Halo CE Game Tracking

  1. #451
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Slight update: I set up a screenshot uploader if anyone wants to contribute screenshots. There's a password on it, so you'll need to talk to me to get at it. Basically, just upload an 800x600 or 640x480 image, enter the map name, and it'll be shrunk down to 200x150 for our system. Our final system will be a bit more complex on the matter, but for reasons I can't exactly divulge right now. So, if you're interested in taking screenshots for Cerebrum, PM me.

    e: I'm having Silicon fill in the holes in the game list at the moment. Run through the map list at http://cce.phpwnage.com/maps/ to reduce duplicates. If you see one you don't like, replace it with something better.
    Last edited by klange; July 18th, 2009 at 01:38 AM.
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  2. #452
    Movie Maker Siliconmaster's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    I've added screenshots for the majority of the maps on the map list, but for time and download limit reasons I think I'll stop tonigh-

    Holy fuck it's 5:30am...

    Yeah, to hell with it- sleep is necessary.
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  3. #453
    swag under pressure Boba's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    This is a really ignorant question, but will OS allow medals to appear in-game, or is it strictly in the post-game report viewer? I've been out of the loop so long that OS seems magical in it's abilities.
    Last edited by Boba; July 18th, 2009 at 06:07 AM.
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  4. #454
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Boba View Post
    This is a really ignorant question, but will OS allow medals to appear in-game, or is it strictly in the post-game report viewer? I've been out of the loop so long that OS seems magical in it's abilities.
    OS won't be able to do that, no. We're planning on trying to write up a client app that does the same thing as our server-side app: process the event stream, but instead do it live while looking for medals and then display them to the screen as an overlay, but km00 has his doubts that we'll be able to process the event stream like that, thinks it'll be too CPU intensive.
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  5. #455
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Bump: We fixed Oddball in our Synapse prototype. km00 made it dump a lot of other information, most of which we don't care about, but some of that is oddball scores.
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  6. #456
    HA10 Limited's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Limited View Post
    I went down for a bit, lagged out or something its back up but on infinity

    4:30am, my Halo skills are deteriorating, time for sleep.

    http://cce.phpwnage.com/viewgame.php...22746024745479

    http://cce.phpwnage.com/viewgame.php...22715943714683

    Uh, were my games deleted???
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  7. #457
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Limited View Post
    Uh, were my games deleted???
    We cleared out all the games. The ones from the 16th should still be there, but they've moved (I accidentally uploaded a bunch of them with the wrong clock time, put the entire thing off by four hours, reuploaded everything else so the order was right). Check here.
    Last edited by klange; July 19th, 2009 at 01:26 PM.
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  8. #458
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    Re: Cerebrum Halo CE Game Tracking

    Nice stuff!
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  9. #459
    Free Kantanomo English Mobster's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Isn't the dedi on the Modacity box still running? That box hardly lags at all from my experience, you could send Cerebrum to Jcap or Ghost and have a lagless server, then just manage it via rcon.
    Should be easy enough.
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  10. #460
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by English Mobster View Post
    Isn't the dedi on the Modacity box still running? That box hardly lags at all from my experience, you could send Cerebrum to Jcap or Ghost and have a lagless server, then just manage it via rcon.
    Should be easy enough.
    It doesn't work that way...

    Cerebrum is our b.net, Synapse is what runs on the server, and even then, the current prototype runs client-side and will continue to for the next two weeks or say.
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