Been messing around with Expression 2 Chips (Garrysmod)
I'm not a math wiz, or anything of the sort, but has anyone got the slightest clue of how I would calculate and objects landing location (if it's in the air) using some crazy math?
I'd imagine I'd have to use it's inertia, mass, velocity, bearing, elevation, direction and position. All I would want to know is when it's position vector his ~0 on the Z axis, where it would be (Before it lands).
Example: I stick the chip on a prop in Garrysmod, then throw it in the air with my physgun.
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