Damn confusing if anything:P
It's actually a very simple shader...
2 of these with different scrolling speeds and tiling multiplied together in a shader_transparent_chicago with its framebuffer blend function set to "add". The bitmap itself was made by rendering solid noise, applying motion blur, and then overlaying a gradient.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks