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Thread: Cerebrum Halo CE Game Tracking

  1. #491
    Kid in the Hall Kornman00's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Well for one, this is Halo 1, not H2V, there are different networking models at work. Wire-frame isn't really that advantageous, I'm not sure what you mean by blue walls or "chams" or what blue arrow does, and the only real "trainer" that can really make a difference is an aimbot which we have ways to detect (both automated and via human auditing).

    In a PC environment there will always be cheaters, its just a matter of fact and way of life. Even if a client sided application was made, one can easily tamper with such a system. Security through obscurity only lasts for so long so its just one of those times where its just better to be defense (with various documented detection, transparent to clients) rather than offense (external application causing more network activity and CPU useage on both the client and server)
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  2. #492
    HA10 Limited's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Kornman00 View Post
    Well for one, this is Halo 1, not H2V, there are different networking models at work. Wire-frame isn't really that advantageous, I'm not sure what you mean by blue walls or "chams" or what blue arrow does, and the only real "trainer" that can really make a difference is an aimbot which we have ways to detect (both automated and via human auditing).

    In a PC environment there will always be cheaters, its just a matter of fact and way of life. Even if a client sided application was made, one can easily tamper with such a system. Security through obscurity only lasts for so long so its just one of those times where its just better to be defense (with various documented detection, transparent to clients) rather than offense (external application causing more network activity and CPU useage on both the client and server)
    I was thinking we could detect if the aimbot app was running. We can search processes in DLL right?
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  3. #493
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Special surprise in this week's Podacity!
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  4. #494
    This place is just awful king_nothing_'s Avatar
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    Re: Cerebrum Halo CE Game Tracking

    So, it's August now.

    What'sagoinawn?
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  5. #495
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by king_nothing_ View Post
    So, it's August now.

    What'sagoinawn?
    Read the check list at the bottom of the OP.
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  6. #496
    Neanderthal Dwood's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by AdmiralBacon View Post
    Read the check list at the bottom of the OP.
    ....So that means Public beta soon! Awesome.
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  7. #497
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    ATTN: Server administrators currently running any form of modified server.

    The server you are running may have had its CD key check system stripped if it was patched against the Halo Loop exploit. Servers without a proper CD key check will be blacklisted from Cerebrum and will not be able to provide statistics. A fix will be made available soon by a third party that will have both the Halo Loop security patch and still have the CD key authentication.
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  8. #498
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Mmk. Right now I have the messed up one, so i'll be needing that
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  9. #499

    Re: Cerebrum Halo CE Game Tracking

    It was fixed by Bacon, I'm now using the new executable and I went through my database for Rec0 and removed all entry's with a shit ton of names.
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  10. #500
    halord Futzy's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    I have to do a bunch of stuff before school starts up again, so all I will be able to get to you this month will be the Halo 3 ranks.

    Military ranks and anything else you want from me will have to wait unless you can get someone else to do them.
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