ok cool.
I wouldn't mind hooking you up with the model, I know I'm doing shit wrong, since this is probably the first vehicle model I've tried to do since this.
I'll probably try it again too, just because I fucking love this tank.
...and jesus christ ross, could have just said King Tiger!
I like how the turret, side armor, and treads came out, but I absolutely hate my lack of details, and the details I made.
Might redo this again just for shits though.
http://www.youtube.com/watch?v=_L6AfH4VqpE
Master Chief's epic jump
Models by Bungie
Textures by Bungie
Materials by HDoan
Last edited by HDoan; August 7th, 2009 at 01:32 AM.
It's like that one FRain made
engine decking looks whack and the side armour is too thick where you have the towing eyelets, plus your driver and idler cogs look no different to the road wheels which is a huge whoops
i'm still only partway through uploading all my refs and am taking a break for now but expect scale 3-views of it up within the next day or two
@HDoan, the banshee seems to move a lot slower than the cheif when he is in the air which seems stupid, you want him to jump before the banshee not next to it.
Because the banshee then seems to pickup a lot of speed, it would splat him.
So;
1. Speed the banshee up.
2. Make cheif jump a lot sooner.
3. Have the banshee move faster than the cheif during the slow mo effect.
That was on purpose, I wasn't able to figure out how to model the front and back things lmao.
For now I'm not going to change the model, I'm gonna give skinning it a try, and for simplicities sake I'll keep it like that for now.
I'll redo the model entirely later on though.
Iza bit fuxed.
What do I do?There isnt enough room for the red and blue parts...
Thinking about it, does this make more sense?
Last edited by Hunter; August 7th, 2009 at 07:44 PM.
dont be afraid to stretch your uvs a little bit. if you get a clean bake and proper texture made for it, no one will notice anyway
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