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Thread: [wip][map]Garden

  1. #1
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    [wip][map]Garden

    This is a new map im working on called Garden.
    A lot inspiration from the map Hanging Gardens from Unreal made me make this.
    ~~
    Things that are in the map:
    Light Bridges, that you are able to turn off and on by Gamma. (Still thinking about doing this or not, you modacity members will know better if it will work good or not, right? )
    Mech8 Remastered - A song that plays in the map : http://www.youtube.com/watch?v=iLqBnMtOrJk (I have it ingame already =O) I also have a bunch of really good ambiance sounds ready to roll too.

    Thats all for now, heres some pictures, it's still pretty early in progress, but since I want to have a thread and keep it updated, so I decided to make this. I plan on having the bsp done by the middle of next week. The map is called garden becuase most of the map is centered around a garden, with a waterfall that goes down it, and off the side of the edge of the map into oblivion. I may throw this into a map pack with another map, Immolate, which just needs to be finished texturing basically.
    Old info, from this morning. It's classified as old, well, becuase the bsp is like almost done now. Theres some things I want to add, like plants and pots around the map, and finish the walls and ceiling and cliffs. I'll probally fix the waterfall part too, seems a little different the rest of the map. I'll probally be doing most of that tomorrow, since I have nothing to do then.
    Anyway, pictures





    Comments and that shit go in this thread, and tell me anything I should add or do that could make the map better. Thanks.
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  2. #2
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [wip][map]Garden

    P cool, can't wait to see how it plays.
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  3. #3
    show up throw up Ganon's Avatar
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    Re: [wip][map]Garden

    cool so far, can't wait to see more.
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  4. #4
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: [wip][map]Garden

    looks interesting enough...hard to see the gameplay though. and also your modeling looks like it's not connected? what's the poly count so far?
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  5. #5
    Movie Maker Siliconmaster's Avatar
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    Re: [wip][map]Garden

    I like the style, but I agree that from those pics it's hard to see the gameplay.
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  6. #6
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    Re: [wip][map]Garden

    The gameplay should play out fine, believe me, its just hard to get some decent pictures of the whole map. The poly count is somewhere around 9k triangles.
    And yes, everything is connected, why?
    Last edited by Higuy; August 7th, 2009 at 08:01 AM.
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  7. #7

    Re: [wip][map]Garden

    Interesting. I like.
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  8. #8
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    Re: [wip][map]Garden

    Looks neat... going to have custom trees in it?
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  9. #9
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    Re: [wip][map]Garden

    Quote Originally Posted by Alwin Roth View Post
    Looks neat... going to have custom trees in it?
    Yeah, Dee is making some, and plants.
    e:
    This is how the lightbridges play out, you can also see some modification to the main model, a little.
    Green platforms = lightbridges
    Last edited by Higuy; August 7th, 2009 at 10:23 AM.
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  10. #10
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    Re: [wip][map]Garden

    could you label where blue and red base would be?
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