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Thread: Quick-Crit 2008-2009

  1. #4871
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Yuki View Post
    I vertex modeled this lol, aside from the parts that are obviously cylinders.

    and ok

    YOU MOTHERFUCKER

    pm me loads of renders and i can point out any problems, and if you need refs, ask

    Quote Originally Posted by kid908 View Post
    Give a rough time period, tanks for time periods are very specific in design. yours look near end WWII and post WWII tank, prob as late as Korean War.
    Pz.Kfw.VI Ausf. B Tiger II. Latter half of WWII, most powerful tank of that war.

  2. #4872
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    ok cool.

  3. #4873
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    YOU MOTHERFUCKER

    pm me loads of renders and i can point out any problems, and if you need refs, ask


    Pz.Kfw.VI Ausf. B Tiger II. Latter half of WWII, most powerful tank of that war.
    I wouldn't mind hooking you up with the model, I know I'm doing shit wrong, since this is probably the first vehicle model I've tried to do since this.

    I'll probably try it again too, just because I fucking love this tank.

    ...and jesus christ ross, could have just said King Tiger!



    I like how the turret, side armor, and treads came out, but I absolutely hate my lack of details, and the details I made.

    Might redo this again just for shits though.

  4. #4874
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    Re: The Studio Quick-Crit Thread

    http://www.youtube.com/watch?v=_L6AfH4VqpE
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Master Chief's epic jump
    Models by Bungie
    Textures by Bungie
    Materials by HDoan
    Last edited by HDoan; August 7th, 2009 at 01:32 AM.

  5. #4875
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    It's like that one FRain made

  6. #4876
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Yuki View Post
    I wouldn't mind hooking you up with the model, I know I'm doing shit wrong, since this is probably the first vehicle model I've tried to do since this.

    I'll probably try it again too, just because I fucking love this tank.

    ...and jesus christ ross, could have just said King Tiger!



    I like how the turret, side armor, and treads came out, but I absolutely hate my lack of details, and the details I made.

    Might redo this again just for shits though.
    engine decking looks whack and the side armour is too thick where you have the towing eyelets, plus your driver and idler cogs look no different to the road wheels which is a huge whoops

    i'm still only partway through uploading all my refs and am taking a break for now but expect scale 3-views of it up within the next day or two

  7. #4877
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    @HDoan, the banshee seems to move a lot slower than the cheif when he is in the air which seems stupid, you want him to jump before the banshee not next to it.

    Because the banshee then seems to pickup a lot of speed, it would splat him.

    So;
    1. Speed the banshee up.
    2. Make cheif jump a lot sooner.
    3. Have the banshee move faster than the cheif during the slow mo effect.

  8. #4878
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    plus your driver and idler cogs look no different to the road wheels which is a huge whoops
    That was on purpose, I wasn't able to figure out how to model the front and back things lmao.

    For now I'm not going to change the model, I'm gonna give skinning it a try, and for simplicities sake I'll keep it like that for now.

    I'll redo the model entirely later on though.

  9. #4879
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Iza bit fuxed.



    What do I do? There isnt enough room for the red and blue parts...

    Thinking about it, does this make more sense?
    Last edited by Hunter; August 7th, 2009 at 07:44 PM.

  10. #4880
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    dont be afraid to stretch your uvs a little bit. if you get a clean bake and proper texture made for it, no one will notice anyway

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