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Thread: Open Sauce Ideas thread

  1. #251
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Perhaps, but I didn't think it was to the point that we remove a sticky. :/
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  2. #252
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Open Sauce Ideas thread

    has anyone asked korn if we will be able to make the screen on the sniper like h2? it would be nice if we could get that working
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  3. #253
    and Masterz1337 too! Advancebo's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Scooby Doo View Post
    has anyone asked korn if we will be able to make the screen on the sniper like h2? it would be nice if we could get that working
    or h3
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  4. #254
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Explain what you want it to do a bit more pl0x.
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  5. #255
    i'd rep if i had any... MissingSpartan7's Avatar
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    Re: Open Sauce Ideas thread

    perhaps a function which allows ai to use their flashlight?
    e.g (ai_set_flashlight_status "encounter\squad" "boolean")
    this could lead to (ai_set_camoflage_status "encounter\squad" "boolean")
    or even (unit_set_camoflage_status "player#" "boolean")
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  6. #256
    Chris chrisk123999's Avatar
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    Re: Open Sauce Ideas thread

    I thought you could already make AI use their flashlights and have active camo.
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  7. #257
    Senior Member Rambo's Avatar
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    Re: Open Sauce Ideas thread

    lol

    Yes you can. It's called:

    unit_set_current_flashlight_state (unit (list_get (ai_actors louis) 0)) true

    louis = AI name.

    To get a flashlight state, do the following:

    if (= (unit_get_current_flashlight_state (unit (list_get (ai_actors louis) 0)))true

    true could be false but it needs to be in an if statement.

    I find this ammusing how people seem to neglect the basics and overcomplicate things. Then again, I am just as guilty in my own way, so what the hell?

    But yes, you can use unit commands with AI. Just reference ai_actors ainame, rather than players and playernumber.
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  8. #258
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Open Sauce Ideas thread



    so how the scope displays like a video camera would. can we do that with OS? possibly set up a camera (marker in max?) and go into guerilla and have a shader that will display whatever the camera sees? or mb there is another way to do it, idk...
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  9. #259
    Senior Member FireScythe's Avatar
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    Re: Open Sauce Ideas thread

    As far as making camera screens and the like, probably not as that would require full access to the rasterizer code to render the scene for each camera location and I don't think that kind of access is going to be possible without Halo's source.

    However, I've been trying out an idea to steal a texture when it's created in DirectX and copying what's on the screen to that texture so that something like the sniper scope could be achieved, but it's not working for some reason.
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  10. #260
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Okay so I'm opening this thread up again in the hope that people will come up with new ideas.
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