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Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #91

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Very interesting release i might add! i will be looking deeply into this once my C skills increase. Still thinking someone should make a dll that will add more characters to the name though ^^

  2. #92
    Don't worry, Jelly's here Jelly's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Would it be possible for an OS DLL to fix the text glitches that happen when you minimize?

    Also, in the latest version you can load two plugins if one is called d3d9_proxy.DLL. Would it be possible to load multiple plugins like this? Or maybe make an application that creates a custom DLL which chain loads the selected DLLs?

    I'm currently using yelo and post-processing, which are the (only?) best two plugins for me, but if there's more releases in the future, and I have no knowledge of how to compile a DLL, it would be annoying to have to drop post processing every time I want to try out a new plugin.

  3. #93
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Jelly View Post
    Also, in the latest version you can load two plugins if one is called d3d9_proxy.DLL. Would it be possible to load multiple plugins like this? Or maybe make an application that creates a custom DLL which chain loads the selected DLLs?
    Yeah but Korn doesn't support doing that.

  4. #94
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by OmegaDragon View Post
    Still thinking someone should make a dll that will add more characters to the name though ^^
    Not going to happen
    Quote Originally Posted by Jelly View Post
    Also, in the latest version you can load two plugins if one is called d3d9_proxy.DLL. Would it be possible to load multiple plugins like this? Or maybe make an application that creates a custom DLL which chain loads the selected DLLs?

    I'm currently using yelo and post-processing, which are the (only?) best two plugins for me, but if there's more releases in the future, and I have no knowledge of how to compile a DLL, it would be annoying to have to drop post processing every time I want to try out a new plugin.
    I only added that second d3d9 proxy feature for SoftTH use. I didn't add it for loading another Yelo module. You shouldn't be using it to load another Yelo module as conflicts will happen in the game code.

    Requiring people to make their works open source (as the license requires) enables other developers to add a foreign project's features into their own modules, along with providing examples for new beginners to the OS SDK (but not necessarily beginners to programming...).

    As long as developers don't mess with the module's base code, you'll still have things like hud scaling and custom weapon views with their's.

  5. #95
    Senior Member Hunter's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by jcap View Post
    Hunter,

    Does the original d3d9 (OS 1) work?

    Are you making sure that you aren't running Xfire?

    Since you're on Windows 7, you need to access the problem reports by clicking Start, then typing in "view all problem reports". Find Halo, find the most recent crash, and copy that here.

    Also, if you hold down the control key while launching Halo, does it crash right at that dialog, or after you continue and you hit the loading screen (or the screen flashes)?
    I will check and try them things when I get home later, going out at 5:30.

  6. #96
    Taiko Drums = Win
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Here's the error I'm getting:

    "Excecutable 'C:\Program Files\Microsoft Games\Halo Custom Edition\OS_guerillabeta.exe' had the following unrecoverable error: Couldn't find library MSVCR80.DLL (required by C:\Program Files\Common Files\Adobe\Acrobat\ActiveX\PDFShell.dll) Please ensure that it is enabled."

  7. #97
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Can't compile the code myself yet, but I have a problem to report with the .dll on the first post. When I try to start HALO with the old (Visual C++ 2005 compatible) OpenSauce d3d9.dll (still the one I compiled myself I think) it works and I can use the gravity function. When I removed that and dropped the new dll in instead the game didn't have the gravity fuction and F7 did nothing too, but then I noticed you have to rename it to d3d9.dll so I did and now I get an error message containing the words "d3dx9_40.dll was not found." I looked in the troubleshooting thread and saw there was a d3dx9_37 missing problem when the .dll was not compiled under release settings (whatever release settings means, don't know much about C++ or Visual studio.) With the old version I didn't ever get either of those errors.

    The reason I can't complie the code is I have to wait til college starts again so I can download the newer version of Visual C++ Pro (thanks to college I can get it free). I can't download it here because my internet isn't fast enough and when I'm downloading stuff it tends to time-out alot. I just hope they don't remove that version of C++ from the list of free software for an even newer one, they already removed Access 2003 for Access 2007.

  8. #98
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    You need the latest DX redist...

  9. #99
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by FRain View Post
    Here's the error I'm getting:

    "Excecutable 'C:\Program Files\Microsoft Games\Halo Custom Edition\OS_guerillabeta.exe' had the following unrecoverable error: Couldn't find library MSVCR80.DLL (required by C:\Program Files\Common Files\Adobe\Acrobat\ActiveX\PDFShell.dll) Please ensure that it is enabled."
    Quote Originally Posted by Rhydgaled View Post
    Can't compile the code myself yet, but I have a problem to report with the .dll on the first post. When I try to start HALO with the old (Visual C++ 2005 compatible) OpenSauce d3d9.dll (still the one I compiled myself I think) it works and I can use the gravity function. When I removed that and dropped the new dll in instead the game didn't have the gravity fuction and F7 did nothing too, but then I noticed you have to rename it to d3d9.dll so I did and now I get an error message containing the words "d3dx9_40.dll was not found." I looked in the troubleshooting thread and saw there was a d3dx9_37 missing problem when the .dll was not compiled under release settings (whatever release settings means, don't know much about C++ or Visual studio.) With the old version I didn't ever get either of those errors.

    The reason I can't complie the code is I have to wait til college starts again so I can download the newer version of Visual C++ Pro (thanks to college I can get it free). I can't download it here because my internet isn't fast enough and when I'm downloading stuff it tends to time-out alot. I just hope they don't remove that version of C++ from the list of free software for an even newer one, they already removed Access 2003 for Access 2007.
    Did you both install the Microsoft Visual C++ 2005 Redistributable?
    x86: http://www.microsoft.com/Downloads/d...displaylang=en
    x64: http://www.microsoft.com/Downloads/d...displaylang=en

  10. #100
    Taiko Drums = Win
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Yes.

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