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Thread: [WIP] Precipice

  1. #41
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Precipice

    Some of the areas still look fucking huge (read: too long to walk through), and the outside terrain really needs spicing up (far too flat for starters, i'm sure you know this though). Put some nice kind of wrap-around texture on the central control thing (area 2), I instantly thought about putting a hologram (much like the actual control room) there too, put some kind of sunrays coming in from the roof or high vaulted windows or somethig. Also, take the banshee out of the pit and make it bottomless.

    The sections you really worked on look amazing btw.

    The shrooms look really odd though, I don't see the point (they remind me of something out of a water park actually).

  2. #42
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Precipice

    Put a longsword and a pelican in and it'll be perfect.

  3. #43
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Inferno View Post
    Put a longsword and a pelican in and it'll be perfect.
    Har har. Seriously though, those vehicle bays were built for larger vehicles like dropships, but I decided to avoid going in that direction to prevent it from turning into another hugeass/coldsnap noob map. As a result there are these alrge cool-looking empty bays with a single banshee. Lol.

    Quote Originally Posted by n00b1n8R View Post
    Some of the areas still look fucking huge (read: too long to walk through), and the outside terrain really needs spicing up (far too flat for starters, i'm sure you know this though). Put some nice kind of wrap-around texture on the central control thing (area 2), I instantly thought about putting a hologram (much like the actual control room) there too, put some kind of sunrays coming in from the roof or high vaulted windows or somethig. Also, take the banshee out of the pit and make it bottomless.

    The sections you really worked on look amazing btw.

    The shrooms look really odd though, I don't see the point (they remind me of something out of a water park actually).
    The shrooms are supposed to look odd, but I actually based them slightly off some of the architecture from a30. On the exterior pipes, sometimes there are these mushroom-shaped end pieces, and I thought that would look cool as an interior tech object. I'm running radiosity on a few of them now, And I'll post some screenshots.

    The pit was actually formed as a side effect of the banshee entrances, which are below and to the sides of the control room. They converge and come up in that pit. It turns out that banshee can actually come in that large front window, so I suppose it might be feasible to remove the lower entrances and make that a bottomless pit. I do like the banshee placement there- gives players more of an incentive to go to the control room.

    And on that note, I'm guessing the large flat areas you were referring to are the upper fields and those long warthog tunnels. The tunnels are only accessable by walking past at least 2 warthog spawns in either direction. Therefore, it seems to me that the only way you could possibly get stuck walking is if you're a moron or if you fell out of a vehicle, and in that case it's actually not all that far until the next vehicle. If you're going on foot across the upper bridge, the pipes below it work as cover for foot traffic.

    Edit: Shooms.



    I didn't have time to place those holograms before radiosity, and as a result the red isn't contrasted by the blue/white light of the holos. Normally I'd say the red light is too bright and washes everything out, but I'll wait until I see it with the holo lights to be sure.
    Last edited by Siliconmaster; August 30th, 2009 at 01:44 PM.

  4. #44
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    Re: [WIP] Precipice

    Way too wide open, don't have all that open space unless you have something fill it with, or will have something to fill it with.

  5. #45
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Mhmm. Which is what I'm working on now. : ) It's really smaller than it looks- the camera there is about 15 feet off the platform. Even so, I agree that it's too open, so I'm placing cool stuffz.

  6. #46
    Senior Member Malloy's Avatar
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    Re: [WIP] Precipice

    I like the use of textures bro

  7. #47
    . .Wolf™'s Avatar
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    Re: [WIP] Precipice

    Yeah,thats one thing he is doing 100% awesome!

  8. #48
    chilango Con's Avatar
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    Re: [WIP] Precipice

    [thumb]http://img37.imageshack.us/img37/4733/precipiceredbasemirrore.jpg[/thumb]
    that room looks really nice, but the exterior and that control room area aren't as nice to look at.

  9. #49
    Has no custom user title UnevenElefant5's Avatar
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    Re: [WIP] Precipice

    Wow, looks really great.

  10. #50
    Useless Member jngrow's Avatar
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    Re: [WIP] Precipice

    Don't get me wrong, looks great, but it reminds me more of various Star Wars games than forerunner/halo.

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