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Thread: Noobie Tip: Don't release your first maps

  1. #21
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    Re: Noobie Tip: Don't release your first maps

    all of this sounds so dam familiar
    Last edited by SoulD3stroyer; April 20th, 2008 at 04:35 PM.

  2. #22
    InnerHoaers mech's Avatar
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    Re: Noobie Tip: Don't release your first maps

    omfg its u

  3. #23
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    Re: Noobie Tip: Don't release your first maps

    I took one look at level design for Halo: combat evolved and i just walked away. Not worth the bother TBH. So i moved into the source engine and now iam on a mod team for it (School:Source).

    But looking at the new level design software that bundles with Halo 2:Vista, i'l most definatly get into it. = ]

    I was thinking of remaking Blood gulch in Source, a few displacements here and there and thats basicaly it haha!

  4. #24
    chilango Con's Avatar
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    Re: Noobie Tip: Don't release your first maps

    Quote Originally Posted by P-Thunder. View Post
    I took one look at level design for Halo: combat evolved and i just walked away. Not worth the bother TBH. So i moved into the source engine and now iam on a mod team for it (School:Source).

    But looking at the new level design software that bundles with Halo 2:Vista, i'l most definatly get into it. = ]

    I was thinking of remaking Blood gulch in Source, a few displacements here and there and thats basicaly it haha!
    From what I've heard, they say it's a tad simplified, but it's still almost exactly like the HEK. Did anyone hear if they integrated tool.exe into the other programs?

  5. #25
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    Re: Noobie Tip: Don't release your first maps

    Quote Originally Posted by Conscars View Post
    From what I've heard, they say it's a tad simplified, but it's still almost exactly like the HEK. Did anyone hear if they integrated tool.exe into the other programs?
    what about prometheus or however it's called, wouldn't that be something else?

  6. #26
    :h3: Random's Avatar
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    Re: Noobie Tip: Don't release your first maps

    Quote Originally Posted by P-Thunder. View Post
    I took one look at level design for Halo: combat evolved and i just walked away. Not worth the bother TBH. So i moved into the source engine and now iam on a mod team for it (School:Source).

    But looking at the new level design software that bundles with Halo 2:Vista, i'l most definatly get into it. = ]

    I was thinking of remaking Blood gulch in Source, a few displacements here and there and thats basicaly it haha!
    Level design for the Source engine makes me cry
    You have to model the levels in the pos Hammer which limits me greatly. I would much rather Mod the Blam engine because it is In my Opinion superior in the aspect of developer freedom. Although you don't have any code to work with (which I like about the source engine) you are not limited on a creative/artistic basis. Honestly if you look at a level like Portent and then compared to levels made in the source engine I find Portent just looks far more detailed and complex. I don't think the modders suck but rather they are forced to use Hammer and can not display any highly detailed work from a bsp standpoint.

    This rant is just me getting over not being able to use max to model levels for source, which was one of the reasons I got those games

  7. #27
    Oracle of MMT {MMT} Pope's Avatar
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    Re: Noobie Tip: Don't release your first maps

    ok the thing i find the most pointless is releasing a map that has no textures
    errerm **no where beta**.

  8. #28

    Re: Noobie Tip: Don't release your first maps

    Hmmph. Not releasing your first map is like losing your virginity . . . alone . . . Releasing your first map, then getting cruel feedback from forum terrorists: like losing your virginity to a cheese grater.

    Some feel the absolute need to belittle others at their skill level (or absence-of-skill) I would call this rude. If you are on step 1, you are exactly where you need to be to get to step 2. For those of you who are on step 10 . . . it is awfully stupid to denegrate those on step 1 and their mistakes. Let them lose their virginity and make the same mistakes the level 10 'whores' have made and offer effective, constructive feedback, including negative feedback.

    However, I agree with the advice. Just dont agree with forum terrorists who spend their time telling the virgins to give up before they have arrived and making discouraging remarks. It's kinda like wipin your butt with a sea urchin, mostly painful, completely ineffective and only comical to the onlooker. Thanks for setting the example of what NOT to do then claiming wisdom when you profess "Dont use a sea urchin!" - then mock them for being as stupid as your holiness once was.

    Be nice to noobs - they will replace you eventually and probably become your next employer. Next time you give advice or review - make it helpful, or keep your sea urchin lovin bleeding from the butt mouth shut.

    -Directed only to the guilty

  9. #29
    A Loose Screw Phopojijo's Avatar
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    Re: Noobie Tip: Don't release your first maps

    Uh... huh.

    Well thats metaphor filled.

    Regardless I agree on the premise. Be nice to the newbs. Karma karma karma...

  10. #30

    Re: Noobie Tip: Don't release your first maps

    Whoa.... Phopo's right! To the Croc-Caveā„¢!


    This is my first map.

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