Eh- I sprinted too much while my flashlight was on. Just need to let it recharge.
Hope everyone gets that HL2 reference.
Eh- I sprinted too much while my flashlight was on. Just need to let it recharge.
Hope everyone gets that HL2 reference.
We understand, IRL is the priority. PM me if you need help with something.
Ok, I had a long discussion with Con, and we came up with this list:
-replace 4 of the 5 banshees with wasps
-raise the control room to shorten the warthog tunnels
-fix the giant walls so they don't look ugly
-fix all other ugly areas (lol)
-use the terrain on the grassy areas to add cover, instead of using makeshift forerunner stuff
Other stuff TBD. And I have no idea how long that will take.
I hate this map from the size and bad vehicles. It definitely looks good though, but that unfortunately won't make your map good.
I loved the wasps. D:
There impossible to control and the 3 rocket shot is annoying as all fuck.
Fix the turning and get rid of the rocket spam and it will be fine.
K, for some reason the wasp tags are exceptioning, so I can't even get them ingame. Anyone have any insights?
Also Inferno, are hard-to-turn rocket machines worse than fast maneuverable fuelrod machines? :P At least they don't have constant plasma guns.
Edit: Also, thought more about stuff to do- new update list is as follows:
-replace 4 of the 5 banshees with wasps
-raise the control room to shorten the warthog tunnels
-fix the giant walls so they don't look ugly
-fix all other ugly areas (lol)
-use the terrain on the grassy areas to add cover, instead of using makeshift forerunner stuff
-remove vehicle bays and side teleporters (cave and control room), move cave and control room teles to the existing vehicle bay tele geometry. I.e. 3 teleporters instead of 5 per base
-add rockets to where the side teleporters were- vehicle heavy map needs more infantry support, plus reason to go to the sides
Last edited by Siliconmaster; October 4th, 2009 at 02:46 PM.
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