Quote Originally Posted by Delta4907 View Post
If only co-op games had some type of better network code, but I'm sure Bungie optimized it the best they could anyway.
It's NOT the net code which causes this "problem". Networked campaign games run in a lock step synchronization model so that all clients stay in sync. That's why if ANY client is unable to keep up at full game speed, all the other clients will slow down. It's not lag, it's the actual game slowing down to compensate for players who can't keep it up...