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Thread: [WIP] Precipice

  1. #91
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Cagerrin View Post
    Long sides of the doors look very weird at that angle, should be 26.6 degrees rather than 45.

    ... or something like that, but not as simple. As it is that protrusion looks out of place.
    First of all, please clarify on the door comment. Second, is this better for the outcropping?



    If you like it I'll go further, but revising something that's already been chamfered is tedious as all hell. :P

  2. #92

    Re: [WIP] Precipice

    No... Still doesn't flow right, can you just give us a side view of it? We can give you a better shape.

  3. #93
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Here's a side render- draw away!


  4. #94
    walk the platypus Cagerrin's Avatar
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    Re: [WIP] Precipice

    Well, in regards to the doors, they should be like the one on the right(though my proportions on the lower parts are wrong because I'm lazy):



    The outcropping's worse this time, tbh. The center of it in particular looks strange, mostly because it isn't parallel to anything else.

    posted while I was typing this up, good thing I refreshed.


  5. #95
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Cagerrin View Post
    Well, in regards to the doors, they should be like the one on the right(though my proportions on the lower parts are wrong because I'm lazy):



    The outcropping's worse this time, tbh. The center of it in particular looks strange, mostly because it isn't parallel to anything else.

    posted while I was typing this up, good thing I refreshed.

    Ok, that makes sense. I'll modify the outcropping more tomorrow- too tired tonight. However, the doors are Bungie's from H1. Maybe by H3 they were taller than wider, but all of the H1 forerunner doors are those on the left, not the right. In addition, I want to use the existing Bungie forerunner door devices. The left doorways fit those, not the right.

  6. #96
    walk the platypus Cagerrin's Avatar
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    Re: [WIP] Precipice

    Wierd, every Forerunner door I've fiddled with has been 26.6

    But I've only started messing around with H1 singleplayer maps very recently, so that could be why. H2/3 doors look nicer tbh, because they aren't fat-looking.

  7. #97
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Cagerrin View Post
    Wierd, every Forerunner door I've fiddled with has been 26.6

    But I've only started messing around with H1 singleplayer maps very recently, so that could be why. H2/3 doors look nicer tbh, because they aren't fat-looking.
    Haha. I like both, personally. I'm so used to the H1 doors that the H2/3 doors look cool and different, rather than "better".

    Yeah, the outcropping redo was definitely hasty, and I find that sometimes my second try is even more bizarre than the first. :P

    Oh, and I did a revision, just because I'm stubborn and like to finish things before going to bed.


  8. #98
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Siliconmaster482 View Post
    My thought behind the new design is that a teleporter wouldn't just be hanging out on a pad, it would be in a back room similar to Gephyrophobia. Also, it being a whole facility and such, there would be other areas in the map players either can't get to, or are unused by gameplay. The second doorway is one such example, similar to the side doorways in 343 Guilty Spark. I may place a locked door there, and fill it with covenant crates or something similarly atmospheric. I can also use crates and lighting to direct players to the correct door pretty easily.
    Put a closed door there, they look more interesting IMO (and maybe a light glowing red over it and a light glowing green over the open one just to make it doubly obvious and draw their eye more?). Also, the landing pad needs some kind of support underneath it, it shouldn't just stick out like that with nothing holding its weight.

    Quote Originally Posted by Siliconmaster482 View Post
    Still needs work, the reflex angled section at the right angle (between the horizontal and vertical section) isn't steep enough and the intrusion underneath it shouldn't be there (refer to the suggestion up there ^).
    Does look better though.

  9. #99
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by n00b1n8R View Post
    Put a closed door there, they look more interesting IMO (and maybe a light glowing red over it and a light glowing green over the open one just to make it doubly obvious and draw their eye more?). Also, the landing pad needs some kind of support underneath it, it shouldn't just stick out like that with nothing holding its weight.
    Agreed on both accounts. I can't put a door in until I have the thing ingame, but that was my plan.

    Quote Originally Posted by n00b1n8R View Post
    Still needs work, the reflex angled section at the right angle (between the horizontal and vertical section) isn't steep enough and the intrusion underneath it shouldn't be there (refer to the suggestion up there ^).
    Does look better though.
    Gotcha.

    New render:



    Closer?

  10. #100
    walk the platypus Cagerrin's Avatar
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    Re: [WIP] Precipice

    Very much so. Is it going to be chamfered as well?

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