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Thread: Quick-Crit 2008-2009

  1. #5441
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    A fifth generation Milkyway Stargate (3rd generation Pegasus gate). The main body isn't done. That's pretty much all that's left. That and the glyphs. I'll have the "chevron wings" done soon. I only get to model on the weekends now =(

    I'm also working on a Destiny Stargate, but there isn't much ref at the current time so I decided to make this one instead.

    Done:
    Chevrons
    Chevron lights and the frame for the lights


    Last edited by kid908; October 11th, 2009 at 12:05 AM.

  2. #5442
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Chains is actually right on this one, guys. Aside from the layer properties and laying out lighting like he said, and working on your depth of field like ICEE mentioned, you should work background to foreground. The work turns out much better this way.

  3. #5443
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Bingo.

    Every good painter I've watched started by filling out the major shapes in the background and working down to the details, which is probably why I'm a shithouse painter - I go nuts over the smallest detail and half-arse everything else.

  4. #5444
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread



    few more model tweaks, a little bit more UVing, and then I should be done with it model wise. Hoping to texture it all today.

    I'm not exactly sure what I wanna do with the big box on the right yet though :/

  5. #5445
    Senior Member
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    Re: The Studio Quick-Crit Thread

    am I pro yet guys




  6. #5446
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Your uv is wack. You want to have even pixel density across the whole mesh (meaning having all of hte rectangles the same size) so parts of the mesh are lower resolution than other parts. The texture quality is equal throughout the whole mesh. There is also a fair amount of stretching on some parts of the unwrap.

  7. #5447
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    See all that black space in your layout?

    You're using like half your map.

  8. #5448
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread




    This is final unless some people say the shader is bad in some way. I semi used the specular(alpha) map, its kinda worthless when I used it in photoshop but I got it to work.

  9. #5449
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Yuki View Post
    am I pro yet guys

    *image*
    *image*
    Nope.

    A lot of stretching in it and wasted space.

  10. #5450
    Entity Zero PlasbianX's Avatar
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    Re: The Studio Quick-Crit Thread



    A very fast painted Abstract piece I did for the hell of it.

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