It's Disney!
It's Disney!
Amazing O_O
Got some more progress i would like some advice on.
Done the arms yesterday and got arround to the abdomen today, any advice or constructive crit is greatly appreciated.
At this point in time it's more of a custom job than staying 100% to the halo 1 biped.
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Last edited by =sw=warlord; October 13th, 2009 at 10:08 AM.
The head seems a bit boxy. I see you adjusted the arms. Re-triag the part just above the abdomen. On the first render I see some difference in the arm pit area. Its looking good, great start to this model.
@Paladin: Those'll look good in one of the display cabinets there.
@Warlord: Helmet looks really off, especially by the sides where the visor meets the rest of the helmet. The curve of the helmet's side needs to be smooth all the way to that flat part where the visor connects to it - The way you have it is way to blocky and it juts out.
It would also help if you fixed up the shapes around the mouthpiece-thing, especially the triangulated mess you have. Shape that area up some more and it will look a lot better.
See refs for helmet stuff:
[thumb]http://www.coolbh.com/schnicker/images/Armor/markv.jpg[/thumb]
[thumb]http://images.wikia.com/halo/images/4/40/Spartan.JPG[/thumb]
[thumb]http://images3.wikia.nocookie.net/halo/images/1/18/WasohaCloseupV.jpg[/thumb]
Yeah i've been using the halo 1 model as a refference for the major details and although the mask peice looks like its pushing out alot its not all that far off from the ingame model.
Im curious, which helmet do you think would suit it better? my current helmet or try and make the halo 2 helmet?
Comparison of my model vs bungies.![]()
Last edited by =sw=warlord; October 13th, 2009 at 03:46 PM.
Get rid of the scrollbar down there - let the content take up as much space as it needs. Scrollbars interfere with usability and look fugly anyway.
I'd also go ahead and either widen the content out or fill that space somehow, even if it's just pictures or something. Looks really boring and empty right now.
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