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Thread: Let's do this. (Open Sauce//Separate app[?])

  1. #21
    Neanderthal Dwood's Avatar
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    Re: Let's do this. (Open Sauce//Separate app[?])

    For your idea Warlord, the best way is Firescythes idea.

    In effect, we would have to fake there being multiple clients from the server. This is different from Kirby_422's ai-player fusion in that we would have to code our own ai, pathfinding and all.

    Would be a start, however. It is probably the most feasible idea as well.

    Another thing is if done right, this would work great for machinima peeps. (I'm looking at you Silicon)
    Last edited by Dwood; September 18th, 2009 at 06:27 PM.
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  2. #22
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Let's do this. (Open Sauce//Separate app[?])

    one day you'll realize...

    AI won't sync.

    thanks (:
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  3. #23
    Neanderthal Dwood's Avatar
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    Re: Let's do this. (Open Sauce//Separate app[?])

    Quote Originally Posted by SnaFuBAR View Post
    one day you'll realize...

    AI won't sync.

    thanks (:
    Short of coding our own ai and adding them as though they were clients,

    You're probably right.

    But i also refer you to my first post. This thread was not made for people to say it wont work. It was for us to discuss the challenges, as well as possibilities for getting ai to sync. Even if its 'simple' things like what i said above.
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  4. #24
    HA10 Limited's Avatar
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    Re: Let's do this. (Open Sauce//Separate app[?])

    The issue with the Halo engine, is thinking of how it might work, usually ends up not being the way. In theory it should work but doesnt. Therefore if you want to try and get it to work, just discussing the idea won't help. You need to get stuck in and actually try.
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  5. #25
    Neanderthal Dwood's Avatar
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    Re: Let's do this. (Open Sauce//Separate app[?])

    I will, when I get on my main computer. Im just not sure how one would go faking a client to the server.
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  6. #26
    Neanderthal Dwood's Avatar
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    Re: Let's do this. (Open Sauce//Separate app[?])

    Oh sorry it was Firescythe's idea not Skyline's lol. :|
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  7. #27
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    Re: Let's do this. (Open Sauce//Separate app[?])

    ORLY?

    near perfect ai syncing.

    http://hce.halomaps.org/index.cfm?fid=2961
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  8. #28
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    Re: Let's do this. (Open Sauce//Separate app[?])

    Quote Originally Posted by Dwood View Post
    Oh sorry it was Firescythe's idea not Skyline's lol. :|
    Skyline and I attempted creating a fake player, I believe it's alo easier in v2 OS and then syncing it up with the AI. You still can't get it shooting though.
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  9. #29
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    Re: Let's do this. (Open Sauce//Separate app[?])

    If anyone know how to create/modify Doom 3 maps, weapons, characters and AI, you could create a map that looks very similar to a Halo CE map, then use the downloadable Open-Coop Mod for at least 4 players to play in Sync with the AI. Unfortunately, there would not be any vehicles to mod...
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  10. #30
    The Prophet Brohammed
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    Re: Let's do this. (Open Sauce//Separate app[?])

    Quote Originally Posted by Mysterion View Post
    If anyone know how to create/modify Doom 3 maps, weapons, characters and AI, you could create a map that looks very similar to a Halo CE map, then use the downloadable Open-Coop Mod for at least 4 players to play in Sync with the AI. Unfortunately, there would not be any vehicles to mod...
    That's not really relevant, making a TC for Doom3 is totally different from what they're trying to do, also bump.

    Something relevant: AI always seem to sync over system-link on the xbox version of Halo, so anyone with knowledge of the engines could compare stuff between the two and see what's up?
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