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Thread: Boats that float?

  1. #1
    Computer geek
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    Boats that float?

    Hi, I'd like to ask if there is any way for me to make a boat float in one of my maps.

    Problem is, the BSP and all are already compiled. The water is simply hovering above the ground as a shader_transparent_water tag, and I'd prefer not to recompile the BSP just to add a boat.

    Is there any other way to do it?
    Thanks,
    -Arightwizard
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  2. #2
    Teh_kid kid908's Avatar
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    Re: Boats that float?

    change it in the physics tag. I've seen boats in hydrolysis. I don't know why you're talking about bsp compilation, BSP->.Map is such a quick process.

    I don't know the exact settings, but try messing with the physics tag, It should give you a boat result.
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  3. #3
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    Re: Boats that float?

    I believe it is, but you need to add fog, and if that plane did not have the fog property attachment when compiled, it wont work. But im not the best with the boat floating.. I know there's a tutorial floating around somewhere, on this site. search for it.
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  4. #4
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    Re: Boats that float?

    Kid908,
    I was talking about BSP compilation (.gmax - .jms - .scenario_structure_bsp) because I heard before to rename a plane to water!$ and then modify vehicle physics to "Human boat".

    I'll try what you said.

    higuy, it has a fog plane (slightly modified b30 water fog).
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  5. #5
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    Re: Boats that float?

    You go into sapien, you find the water's z level in world units, you then open the BSP tag, and where it says vehicle floor you put the water level.

    This means that any vehicles, not just boats, will float on the water. So if your map includes other vehicles, then you should probably just skip boats.
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  6. #6
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    Re: Boats that float?

    Sel, THANK YOU!#@#$@ lol.

    I removed all the other vehicles anyway, it would make sense for the "scenario" (no, not the tag) of the map.

    **EDIT**: It makes sense, but it's not working. I copied and pasted directly into Guerilla and even raised it, but to no avail. It won't work for me.
    Can anyone tell me how to do this?

    Thanks,
    -Arightwizard
    Last edited by Arightwizard; October 25th, 2009 at 01:46 PM.
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  7. #7
    Chris chrisk123999's Avatar
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    Re: Boats that float?

    Only flying vehicles will hit it. Has no effect on driving vehicles.
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  8. #8
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    Re: Boats that float?

    Quote Originally Posted by chrisk123999 View Post
    Only flying vehicles will hit it. Has no effect on driving vehicles.
    Oh, well aren't I dumb? lol, thanks. Changed the vehicle type from "Human boat" to "Human plane".

    [/thread]
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  9. #9

    Re: Boats that float?

    There is another way to do it, but Sel's way works too.
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  10. #10
    the time is now tythespy's Avatar
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    Re: Boats that float?

    I'm on a boat

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