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Thread: Quick-Crit 2008-2009

  1. #5611
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    Diamonds look

  2. #5612
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Also, having your "kid908" thing in your render scenes kind of detracts from them. Gives a bit of a sense of self importance and "look at me" rather than being about the quality of your work.

  3. #5613
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    Maybe make it small. I have some little things that go around the base of wine glasses so when you have a bunch of people over you knows whose is whose. Make a little thing around one of the glasses.

  4. #5614
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Needs caustics on the diamonds.

  5. #5615
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    It's done i guess.
    Although im not sure what to think, i think it needs alot of improvement but im not sure how to go about it as i don't have photoshop only paint.net so im hopeing i can make some decent shaders in 3ds max and bake them onto the bitmaps.
    if anyone can give tips and adive i would greatly appreciate it.
    The stuff spoilered are the different bitmaps i've made.
    Im hoping someone here can tell me how to improve or atleast what to improve.
    I realise my UVmapping is absolute crap but its my first and hopefully its a good start.


  6. #5616
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Advancebo View Post
    Needs caustics on the diamonds.
    Caustic is on.

    @SnaF: I can not find a tutorial on how to create the breaking of white light into the visible light spectrum. If you have a link or tut, I'd appreciate it.

    The logo was just something for the glass to reflect. I'll find something else to replace it with.

    @Paladin: My wine glass don't have those =\ did It come with such objects on it?

  7. #5617
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    @Warlord. Why do you have so many unwraps for your one model? Put everything on one map.

  8. #5618
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Llama Juice View Post
    @Warlord. Why do you have so many unwraps for your one model? Put everything on one map.
    Because i want to retain as much detail as possible, im going by the standards crytek used for their bipeds which was have a bitmap for each segment.

  9. #5619
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by =sw=warlord View Post
    Because i want to retain as much detail as possible, im going by the standards crytek used for their bipeds which was have a bitmap for each segment.
    make the bitmap larger...

    2048^2 is a large enough bitmap. But if you need, halo will accept bitmaps larger than 5120x5120.

  10. #5620
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kid908 View Post
    make the bitmap larger...

    2048^2 is a large enough bitmap. But if you need, halo will accept bitmaps larger than 5120x5120.
    Largest I was able to compile was 2048.

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