Gridlock isn't quite dead yet.
Before I put this next build ingame, I'm trying to try to make it at least as aesthetically pleasing as the map threads which are pushing 100 pages. A lot of time has been spent on "Mombasa Streets" as well as a lot of time in "Terminal" and "Ivory Tower", marking my first foray into playing Halo 2 in about 2 years.
While I'm disappointed that I don't have any renders to show you (cleaning up the texture work on 'em, first), I do have a couple major changes I'd like to address:
1. The "Train Station" you've known and hated has been torn down and a better one put in its place. I've listened to all the bitching about it in the quick-crit thread, so I made a new station entirely, one that ISN'T destroyed and has a flowing, wave-like style to its exterior.
It's actually quite pretty, IMO. For those who are curious, my Easter Eggs over there are untouched.
2. Blue base has been UVW unwrapped into a single texture instead of the clusterfuck it was.
While I'm at it, I'm taking care to spice up some visually uninteresting areas of the base with cool-looking stuff (and 1 Nazi Zombie reference). Unfortunately, the area in the picture above is currently still boring as hell. I don't know what to make it into, quite simply.
The map won't ship that way, but for the next few screenshots it will probably be boring still.
Bookmarks