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Thread: [WIP] Mombasa Bay

  1. #31
    Senior Member bobsam's Avatar
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    Re: [WIP] Mombasa Bay

    I don't really know what to say... I have added some stuff (Lights that were above some of the doors from Halo2 Outskirts) and fixing up the terrain
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  2. #32
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Mombasa Bay

    Seriously. There is no gameplay value in this map. Fix it.

    Coldsnap has a more interesting layout.
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  3. #33
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Mombasa Bay

    Quote Originally Posted by CN3089 View Post
    Seriously. There is no gameplay value in this map. Fix it.

    Coldsnap has a more interesting layout.
    Pretty much this.
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  4. #34
    Senior Member bobsam's Avatar
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    Re: [WIP] Mombasa Bay

    That is what I plan on doing. Hopefully...
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  5. #35
    Neanderthal Dwood's Avatar
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    Re: [WIP] Mombasa Bay

    Quote Originally Posted by Kornman00 View Post
    You know what would be a cool 3rd party tool in something like 3ds max (or something calculated in the in-game editor)? A damage simulator. So you can pick an effect from your game's assert library and choose the damage path, run it and then have the physics backend (try and) determine the after math in terms of geometry (which can then be baked in). Then the engine could also store the end state of the damage so the designer doesn't have to go in a add details for the damage (burnt ground decals and such).
    I would love you, forever and ever.
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  6. #36
    Senior Member bobsam's Avatar
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    Re: [WIP] Mombasa Bay

    Quote Originally Posted by Dwood View Post
    I would love you, forever and ever.
    this
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  7. #37
    Could've Moved Mountains
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    Re: [WIP] Mombasa Bay

    Quote Originally Posted by Kornman00 View Post
    Or just have an engine with destructable world geometry. However, that is no easy task.
    :voxels:
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  8. #38
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Mombasa Bay

    There's a tutorial on destroyable geometry in UDK. It basically takes a static mesh and breaks it apart and creates physics for it.

    Neat shit.
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  9. #39
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Mombasa Bay

    Of course Inferno would come into a HCE thread and talk about how Unreal is better.

    Also, WHY is my username AND Domain both in the tags for this thread? I'm not angry, more... curious.
    If you were trying to copy the tags in Domain's thread, you missed "cum farts".
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  10. #40
    El Durado :/
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    Re: [WIP] Mombasa Bay

    so this is a zanzibar add on?
    what if you combined it with the beach area of zanzibar only?
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