Quote Originally Posted by MetKiller Joe View Post
It does look a little too schizophrenic. It would be nicer if it was a bit more clean because right now its just too much took look at.

That box thing you have going in the viewport seems to have a lot of emissive spots for the sake of having emissive spots. They don't really add anything, imo.

As for lightmass, here's the official article. Just Ctrl+F "LightMassImportanceVolume". Its a volume that lets you control the emission of the photons (number of bounces, etc), intensities of AO Spec, and other stuff like that.
Yeah I have an importance volume. You can't build lighting properly without one.

I'll try toning down the emmisive stuff, but the shape complexity stays. IT's supposed to be ornate, that's why I love forerunner. If I twanted to d o big flat simple plates and stuff I wouldn't really be pushing myself creatively and I probably wouldn't be having any fun.

But I agree the number of lights is too much.