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Thread: Quick-Crit 2008-2009

  1. #6111
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SiriusTexra View Post
    ~text~
    Yes, you are right, forerunner is intricate and that's what makes it interesting. You could definitely keep all of the detail, but I'd make it so that the end-user doesn't have to look at all of it at once:





    I did a shitty job of illustrating it, but what I've seen in many forerunner textures is that the major details are there and if you keep looking you find more stuff.

    Detailing the metal would also be awesome not just putting cool lines hither and tither. My two cents.

  2. #6112
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MetKiller Joe View Post
    Yes, you are right, forerunner is intricate and that's what makes it interesting. You could definitely keep all of the detail, but I'd make it so that the end-user doesn't have to look at all of it at once:





    I did a shitty job of illustrating it, but what I've seen in many forerunner textures is that the major details are there and if you keep looking you find more stuff.

    Detailing the metal would also be awesome not just putting cool lines hither and tither. My two cents.
    Is it wrong that I think this looks more "Forerunner" than what Dane posted?

    also brb modelling it

  3. #6113

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SiriusTexra View Post
    *pix*
    you gots good taste in game engines

    Is most of that normalmapping and textures Like, how much of it isn't actual geometry?

  4. #6114
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    But I like the pretty lights. :P

  5. #6115
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread

    hooray i don't need to double poast


  6. #6116

    Re: The Studio Quick-Crit Thread

    I like it but its not very Halo, if it was sposed to be.

  7. #6117
    Gematria SiriusTexra's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Cagerrin View Post
    Is it wrong that I think this looks more "Forerunner" than what Dane posted?

    also brb modelling it

    You people obviosuly don't know what forerunner is.....


    What he posted has nothing to do with forerunner. That looks more like generic sci fi to me.


    I see maniac just confirmed what I said.

  8. #6118
    Gematria SiriusTexra's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MetKiller Joe View Post
    Yes, you are right, forerunner is intricate and that's what makes it interesting. You could definitely keep all of the detail, but I'd make it so that the end-user doesn't have to look at all of it at once:





    I did a shitty job of illustrating it, but what I've seen in many forerunner textures is that the major details are there and if you keep looking you find more stuff.

    Detailing the metal would also be awesome not just putting cool lines hither and tither. My two cents.
    You are only half right. Your refering to forerunner architecture textures, that have specular variations rather than physical indents.

    This object is a specific generator type thing.

    And what are you talking about in relation to the metal detail. That is purely subjective. There is more work there than simply "drawing lines".

    I made these more subtle material detailing to not obscure the heavy design detailing.


    Just a sec i'll get a flat of the material so you can better have a look. Again, I am aware its clusterfuck detailed. That is my purpose with this. IF I made something safe or realistic or simple I'm wasting my time. I do things to do them as crazed and brilliantly as i can. Subtlety has it's place, as does chaos.






    Material, and then flat with no extra shit.

    Theres a bit better a look, however this is an old material since this is the old version from my desktop here at work.
    Last edited by SiriusTexra; December 7th, 2009 at 08:55 PM.

  9. #6119
    Apex Huero's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SiriusTexra View Post
    You people obviosuly don't know what forerunner is.....


    What he posted has nothing to do with forerunner. That looks more like generic sci fi to me.


    I see maniac just confirmed what I said.
    quite a lesson in elitism
    i should have taken notes!

  10. #6120

    Re: The Studio Quick-Crit Thread

    MetJoeKiller, you are on the right track for sure.
    Just look at your texture though, find the parts that have angles that are less than 45 degrees, any sharp angles (obtuse is fine) need to be fixed for forerunner, im gonna make a couple pics to explain myself better.

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