Yes, you are right, forerunner is intricate and that's what makes it interesting. You could definitely keep all of the detail, but I'd make it so that the end-user doesn't have to look at all of it at once:
I did a shitty job of illustrating it, but what I've seen in many forerunner textures is that the major details are there and if you keep looking you find more stuff.
Detailing the metal would also be awesome not just putting cool lines hither and tither. My two cents.
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