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Thread: [WIP] Gulag

  1. #1
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    [WIP] Gulag

    First real attempt with 3ds max 2010. It's still a WIP of course.

    Gulag underground control center from MW2;



    Anyway, tell me what you think, any criticism will be thanked
    -Dakote
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  2. #2
    chilango Con's Avatar
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    Re: [WIP] Gulag

    There's not much to crit. You have a lot of primitive shapes stuck together and even though I haven't seen the MW2 level, I can bet someone who has will come in here and tell you how you're doing it wrong. You also have entirely too many polys for whats needed.
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  3. #3
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: [WIP] Gulag

    Those smooth cylinders and spheres are going to absolutely murder frame rates. Basically, that is entirely in line with what Con said.
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  4. #4
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    Re: [WIP] Gulag

    im redoing it at the moment, it has 122,000 polys. >.< haha

    I'll stop it having 200 sides on the cylinder then. like i said, it's my first try. how many sides should i go for, that look smooth but are low poly?
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  5. #5
    Senior Member leorimolo's Avatar
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    Re: [WIP] Gulag

    This should be moved to the art quick crit
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  6. #6
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: [WIP] Gulag

    Quote Originally Posted by Dakote View Post
    im redoing it at the moment, it has 122,000 polys. >.< haha

    I'll stop it having 200 sides on the cylinder then. like i said, it's my first try. how many sides should i go for, that look smooth but are low poly?
    Depends on how big the cylinder is. I have no reference as to how big these are supposed to be relative to the character (stick an MC or MC-sized cube in there for size reference).
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  7. #7
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    Re: [WIP] Gulag

    i would say about, 5-6 scorpians tall (length ways).

    Edit: I'm heading off for the night, i'll look back tomorrow of any of the have me awsum enough to leave some tips.

    Thanks, Dakote.
    Last edited by Dakote; December 14th, 2009 at 10:48 PM.
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  8. #8
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    Re: [WIP] Gulag

    Quote Originally Posted by Dakote View Post
    i would say about, 5-6 scorpians tall (length ways).

    Edit: I'm heading off for the night, i'll look back tomorrow of any of the have me awsum enough to leave some tips.

    Thanks, Dakote.
    nice to see you here.
    make a map of it, and I'll see if I get BSOD.
    Last edited by Shock120; December 15th, 2009 at 05:03 AM.
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  9. #9
    Senior Member =sw=warlord's Avatar
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    Re: [WIP] Gulag

    Quote Originally Posted by Shock120 View Post
    nice to see you here.
    make a map of it, and I'll see if I get BSOD.
    Of course thats assuming he is making a map if not then the hole framerate killing is out the window.
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  10. #10
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    Re: [WIP] Gulag

    Quote Originally Posted by =sw=warlord View Post
    Of course thats assuming he is making a map if not then the hole framerate killing is out the window.
    lmfao!
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