Been playing with this scene a bit again lately. Still gotta add more to it and fix up the windows on everything lol.
Also, the weird box in the top left corner in the 3rd image is fixed. apparently if you look through a decal volume it does that... and I never told the skybox to not accept decals... even though it wasn't IN the volume... it still made weird artifacts. Turned off accept decals and it fixed it.
Also fun fact... you can't apply a decal to a model that has a BLEND_Translucent material applied to it. You can use BLEND_Masked, but not Translucent.
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