Page 1 of 2 1 2 LastLast
Results 1 to 10 of 20

Thread: This thread will self destruct in 10 seconds?

  1. #1
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    This thread will self destruct in 10 seconds?




    Okay. What the fuck am I doing wrong?
    Reply With Quote

  2. #2

    Re: This thread will self destruct in 10 seconds?

    maybe cuz there is no light
    Reply With Quote

  3. #3
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: This thread will self destruct in 10 seconds?

    I ran low quality lightmaps in sapien and it looked fine. But sapien takes WAY longer than tool so I want to do the final lightmaps in tool.
    Reply With Quote

  4. #4
    CMT member/slave il Duce Primo's Avatar
    Join Date
    Nov 2007
    Posts
    400

    Re: This thread will self destruct in 10 seconds?

    Why is the bsp named 0?
    Reply With Quote

  5. #5
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: This thread will self destruct in 10 seconds?

    Quote Originally Posted by il Duce Primo View Post
    Why is the bsp named 0?
    BSP Index?

    There listed by numbers. (switch_bsp 0) (switch_bsp 1) etc...

    edit-

    Also when I try and save lightmap in sapien this happens...
    I type radiosity_save and it gives me a error...



    edit 2-



    It wanted the SBSP name not the bsp index. FML.
    Last edited by Inferno; January 1st, 2010 at 12:45 AM.
    Reply With Quote

  6. #6

    Re: This thread will self destruct in 10 seconds?

    it gives that error after you portal a map

    it divides it into clusters.
    when you do that, it starts giving off messages that you've got no background sound or sound environment set up for them

    such as humming sounds wind blowing in tunnels for interior parts, and wind and such and birds for outdoor areas.

    it's not an actual ERROR, it's more of a message.
    this message shouldnt affect anything at all.

    but if it does in your case, just place sounds in the clusters, and you should be fine.
    (really, just read what the message sais and fix it, it's rather self-explanatory)
    Reply With Quote

  7. #7
    Senior Member
    Join Date
    Nov 2007
    Posts
    2,576

    Re: This thread will self destruct in 10 seconds?

    no no no NO

    this happened to me several times on 2 maps. The way I figured out how I got the error was that I renamed the jms something else and then I was running the lightmaps for the wrong bsp, and then in turn opening the wrong scenario file. And basically, the one I was running it for, didn't have a sky.

    recently a friend of mine had the same exact error, and thats how I fixed it as well.

    unless your saying this isn't just 1 bsp, it might be different.

    Also what neuro said could be the problem as well.

    e/ I think what I said was correct. If you look at your tool command its running "eggplant" but then again, it says "delta" in the same scenario folder after a few lines.
    it also looks like your not running it so it does what bsp you want. this can be accomplished by doing "tool lightmaps levels\test\delta\[scenarioname] [bspname] 1 0.5"

    Don't need to use the same settings, but thats what I usually use for high quality.
    Last edited by Higuy; January 1st, 2010 at 09:27 AM.
    Reply With Quote

  8. #8
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: This thread will self destruct in 10 seconds?




    I started it last night and it said this when I woke up.


    Help?
    Last edited by Inferno; January 1st, 2010 at 12:00 PM.
    Reply With Quote

  9. #9
    CMT member/slave il Duce Primo's Avatar
    Join Date
    Nov 2007
    Posts
    400

    Re: This thread will self destruct in 10 seconds?

    Would be better if you copied the debug text here so maybe we could help search for help and others can search in the future for reference.
    Reply With Quote

  10. #10
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: This thread will self destruct in 10 seconds?

    Quote Originally Posted by il Duce Primo View Post
    Would be better if you copied the debug text here so maybe we could help search for help and others can search in the future for reference.



    01.01.10 18:39:01 tool pc 01.00.00.0609 ----------------------------------------------
    01.01.10 18:39:01 reference function: _write_to_error_file
    01.01.10 18:39:01 reference address: 42ca20
    01.01.10 18:39:01 Couldn't read map file './toolbeta.map'
    01.01.10 18:39:01 i'm going to render final lightmaps for delta of levels\test\delta\eggplant, and i'll stop when red+blue+green = 0.900000.
    Hit control-c now if this isn't right.
    01.01.10 18:40:26 start levels\test\delta\delta
    01.02.10 01:45:22 radiosity error: out of memory
    01.02.10 01:45:22 0.000000
    01.02.10 01:46:04 EAX: 0xFFFFFFFE
    01.02.10 01:46:04 EBX: 0x00613701
    01.02.10 01:46:04 ECX: 0x0012FA00
    01.02.10 01:46:04 EDX: 0x000002CC
    01.02.10 01:46:04 EDI: 0x0012FA00
    01.02.10 01:46:04 ESI: 0x00000000
    01.02.10 01:46:04 EBP: 0x0012F8D8
    01.02.10 01:46:04 ESP: 0x0012F8C8
    01.02.10 01:46:04 EIP: 0x7C90E514, C3 8D A4 24 ?????
    01.02.10 01:46:04 EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid pointer: header: 0x26040020 signature: 0x3c424144 line: 103 file: 0x613748 size: 0xfceaf70 reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)





    Oh look there exactly the same. Derp.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •