I highly doubt that. Visual C++ express does not support solution folders, so when you open the OpenSauce solution, there will be 4 error messages relating to solution folders. After that two more errors shows up about "YeloDebug" and "Xbox Controller Emulator". Those projects cannot be opened because they are C# projects, not C++.
I merged all of the errors that C++ Express gives when you open the OpenSauce solution into a single image below. You had to have edited the project in some way, disable warnings in C++ Express, or just forgot about seeing these errors. My C++ installation has not been edited in any way, and that is a clean OS build.
http://shadow.modacity.net/misc/opensauce_errors.png
Those are exactly the errors I was getting, although I fixed it by making a new solution with only the halo1_ce folder. Now it when I compile it, it says it cant find "afxres.h", which im guessing is supposed to be in the same folder as "resource.h" (in the project folder) because it is right after it in the #include parts. I looked around in and near all the extra include folders but I couldnt find the file... I have installed the three things Korman had links to in the OSv2 RC thread. (DX9 SDK, Boost libraries, and DX runtime)
Last edited by Gravemind; January 24th, 2010 at 04:49 AM.
I put the boost libraries in the program files folder and added it to the extra include folders in the settings, and none of the boost parts have had errors so far. The DX SDK integrated itself into VC++ and the runtime installed normally... I also made sure the boost version I got was the same as the one that was first in the include folders settings, the DX SDK i downloaded was dated at March09, if that helps, although it was the only one on the linked page
You can happily remove the greyed out project folders from the solution without any problems. The only error you will get then is the properties could not be read error. Just a minor annoyance.
For the afxres error see here:
http://www.modacity.net/forums/showt...787#post466787
+rep ^
Thanks, it compiles fine now
Edit: In the list in the first post, making moveable objects (without calling them "vehicles") is #3, but its crossed out. Is this because its done or is not possible? -->
You could create a tag type similar to the "crate" tag type in halo2 but that would probably mean creating a new object type as well, and the OS sapien would need to be updated to be able to place the objects...What you can't do:
- Create new object types
Edit2: Would it be possible to use open sauce to increase the grenade limit? If you just increase the block limit in the grenades part of the gobals it might work but it might also conflict with something and maybe need hud fixes
Edit3: Would it be possible to make a new console command to test if two objects are within a certain distance of each other? eg: (test_object_distance <object1> <object2> <distance>) and it would return true if they are within that distance of each other
Last edited by Gravemind; January 29th, 2010 at 08:28 AM.
Last edited by Dwood; January 26th, 2010 at 10:17 PM.
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