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Thread: Quick-Crit 2010

  1. #131

    Re: Quick-Crit 2010

    Quote Originally Posted by Spartan094 View Post
    Would it matter on the grip part since your holding the gun in both 1p and 3p view and wont need to see it UNLESS imbrokeyou decideds to animate it where it shows the entire grip then yeah.
    Just because you won't see it is a lazy excuse. Don't be lazy when modeling. And you would see it if it were to be laying on the ground.

  2. #132
    Smiley in all my posts CSFLOYD's Avatar
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    Re: Quick-Crit 2010


    You posted the old on Spartan...

  3. #133
    ._. Spartan094's Avatar
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    Re: Quick-Crit 2010

    -snip- floyd beat me to it
    Eh. I hope you read my 2 posts where I said its floyds not mine, in a rush because of a nose bleed.
    Last edited by Spartan094; January 31st, 2010 at 02:32 PM.

  4. #134
    halord Futzy's Avatar
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    Re: Quick-Crit 2010

    You'd hurt yourself trying to look through that scope

  5. #135
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2010

    There's no way that is 4k tris... it's around 10k. Stop using the poly count, and convert it to editable mesh and look at the tris count. Poly count would be useless since like the front of the gun, would only be counted as 3 poly when it is many more tris. What's the actual tris count now?

  6. #136
    Senior Member ICEE's Avatar
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    Re: Quick-Crit 2010

    I don't see why floyd doesnt post his own work rather than have you do it for him spartan.

  7. #137
    Smiley in all my posts CSFLOYD's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by ICEE View Post
    I don't see why floyd doesnt post his own work rather than have you do it for him spartan.
    I forgot I had this account, and kid, Its 4k pollies, not tris, who told you it was 4k tris?

  8. #138
    Senior Member Geo's Avatar
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    Re: Quick-Crit 2010

    He was probably assuming that it was the tri count. Thats usually what you use. Halos engine renders tris, not polies, so you usually state the tri count and not the poly count. Easy mistake lol

  9. #139
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Geo View Post
    He was probably assuming that it was the tri count. Thats usually what you use. Halos engine renders tris, not polies, so you usually state the tri count and not the poly count. Easy mistake lol
    No, I knew it was poly count. I'm just exaggerating how poly count is not consistant. I was asking for tris because it's a constant measurement for faces. 1 poly face can have 120343 vertices, but 1 tri will only have 3 vertices. it's more constant as a count.
    Last edited by kid908; January 31st, 2010 at 04:12 PM.

  10. #140
    Smiley in all my posts CSFLOYD's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by kid908 View Post
    No, I knew it was poly count. I'm just exaggerating how poly count is not consistant. I was asking for tris because it's a constant measurement for faces. 1 poly face can have 120343 vertices, but 1 tri will only have 3 vertices. it's more constant as a count.
    You where close. 9,861
    E: Just lowered it to 8,655 tris
    Last edited by CSFLOYD; January 31st, 2010 at 04:56 PM.

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