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Re: Quick-Crit 2010
Originally Posted by Geo
He was probably assuming that it was the tri count. Thats usually what you use. Halos engine renders tris, not polies, so you usually state the tri count and not the poly count. Easy mistake lol
No, I knew it was poly count. I'm just exaggerating how poly count is not consistant. I was asking for tris because it's a constant measurement for faces. 1 poly face can have 120343 vertices, but 1 tri will only have 3 vertices. it's more constant as a count.
Last edited by kid908; January 31st, 2010 at 04:12 PM.
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