View Poll Results: If you can animate, would you be interested in this?

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  • I am an animator; yes.

    22 81.48%
  • I am an animator; no.

    5 18.52%
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Thread: Calling all animators! (Animation contest is live!!!)

  1. #51
    Teh_kid kid908's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Well here's my submission. It's quite a long reload, but the FRG is quite an overpowered gun. There's a few changes to the gun, but nothing too major. I'm not an animator so hope that it's not too sloppy. C&C.


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  2. #52
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    Re: Calling all animators! (Animation contest is live!!!)

    Quote Originally Posted by kid908 View Post
    Well here's my submission. It's quite a long reload, but the FRG is quite an overpowered gun. There's a few changes to the gun, but nothing too major. I'm not an animator so hope that it's not too sloppy. C&C.

    video
    It seems like he is putting rounds into the FRG through the panels?
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  3. #53
    Teh_kid kid908's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Quote Originally Posted by Avalanche View Post
    It seems like he is putting rounds into the FRG through the panels?
    Built upon of the idea of the needler growing crystal projectiles. You put in source crystal which is the basis for the ammunition. It no longer overheats.
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  4. #54
    Senior Member teh lag's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Definitely getting high marks for creativity there - I especially like how the gun folds in. I think you main problem (besides the rather odd method of reloading - creative but difficult to understand at first) is movement definition and your finer motions like on the fingers. When the spent rods are removed, the body of the gun reacts but it seems fairly forced; like it "has to" move as a result but has no purpose or natural flow to it. The gun seems to just move around from pose to pose while the new crystals are put in, again without purpose (but with a fair amount of smoothness at least). The origin pose needs a lot of work, and while a few awkward moments seem more the fault of my rig (which doesn't seem to have held up very well - my apologies for that) you should have put more effort into the details: finger positioning, individual poses, etc. Good concept, but lackluster execution.

    Looking at the max file: you're in the habit of putting rotation and position frames at the same times; this is something you should try to break. It's easier, but yields unnatural results. It's not necessarily bad to have them at the same time but you definitely shouldn't have it for all your frames. Split them up - even by axis if necessary (you can delete individual axis components of keyframes) and you generally get a far more refined result.

    From a more conceptual perspective: if it was me, I would have made it more apparent that there was a relationship between the rods inserted into the vents and the rods at the back. I went "wait, what?" a few times before finally getting it. The crystals were too small imo. Remember that the FRG is designed to be handled by grunts, which hardly appear dexterous enough to handle something so small. We're getting into personal animation design preference here, but I would have maybe had the vents slide up and have far thicker "crystals" inserted. Also remember that you've got two smaller-than-a-pinky crystals becoming 8 or 9 comparatively giant rods at the back. Even when you're being creative, remember to keep at least basic visual logic. Also remember that if nothing is moving, nothing seems to be happening (at least when you don't have the benefit of sound effects). I would have had some sort of response in the gun's position to the rods coming out of the back; the more you can "explain" what's going on with your animation the better.
    Last edited by teh lag; February 6th, 2010 at 07:49 PM.
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  5. #55

    Re: Calling all animators! (Animation contest is live!!!)

    I don't have much time to myself lately, but if overtime slows down soon I may do an animation for the pistol, just for the lolz. I've got a crazy idea, loosely based on some stuff Icee did at some point... may not come out too great, but I'll try.
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  6. #56
    Neanderthal Dwood's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    I'll try to make an anim and get it in here by monday but I probably won't be able to. we'll see.
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  7. #57
    Senior Member teh lag's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    I'm willing to extend this to the end of Monday if it'll get some more people in.

    Quote Originally Posted by t3h m00kz View Post
    I don't have much time to myself lately, but if overtime slows down soon I may do an animation for the pistol, just for the lolz. I've got a crazy idea, loosely based on some stuff Icee did at some point... may not come out too great, but I'll try.
    This week's contest uses the FRG though
    Last edited by teh lag; February 7th, 2010 at 08:54 AM.
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  8. #58

    Re: Calling all animators! (Animation contest is live!!!)

    ffffffff
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  9. #59
    Untruely Bannable~ Inferno's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Quote Originally Posted by teh lag View Post
    I'm willing to extend this to the end of Monday if it'll get some more people in.



    This week's contest uses the FRG though
    Lol if I had a computer that worked I might.
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  10. #60
    Senior Member teh lag's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Seeing as how there's only one submission right now, I'm extending this until we get a few more. Come on, people!
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