I want to play this.
I want to play this.
Starship Enterprise? Nah seriously the ramp looks good and original forerunner![]()
Nice work.![]()
Good work! you're improving.
Thanks for the positive feedback. Now to show off the stuff I'm really happy with. I won't know how it really looks until I see it lit in game, so I fully expect some comments revolving around "fix the empty spaces." If all goes well, the lighting will fix that, but if not, I'll change things once I can see how it looks.
First, the old flag room:
Very boring, ugly walls, and bizarre lumpy architecture. This was one of the last remaining areas from the original design.
And now, the new WIP flag rooms:
It's more of a small cathedral now, complete with a forerunner-esque chandelier. Similar to the large wall in the bases, this will be lit with a lot of recessed and soft lighting, and that will make the view look considerably cooler. The blank area above the chandelier, near where the well emerges, was going to be another recessed lighting area, but I decided to hold off until I could see it ingame. I may be able to save the polygons for elsewhere, seeing as I already blew the bsp limit to hell already with this addition.
Also: I would be eternally grateful if someone with better organic modeling skills than myself could assist with redoing the interior base rock walls, as well as the underground tunnels. It's not a huge task, and it would be fairly low poly, but I'm not that adept at organics, and I don't have the time to practice enough.
Last edited by Siliconmaster; February 15th, 2010 at 01:36 PM.
that's a nice improvement minus the gross flag ramp.
even if you made it an octagon it would look better and save you a few polies vs the current one.
Haha- I was just looking at that a second ago and thinking "wow, that is ugly."
Technically the octagon (including ramps) would add 8 triangles compared to the current one. However, even just retexturing this one would help a lot, or maybe removing two of the ramps to make it unidirectional.
The organics would be extremely easy if you just use the cut tool and make lots of cuts, weld and collapse unneeded verts, and then just move the verts you then created to how/where you want. Just make it kinda rugged and rough, becuase thats how cliffs are. I always see people making smooth cliffs, which really looks bad and unnatural when compared to regular, rough cliffs. ( I for one use to be one of these people until I learned that method from a friend)
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