Page 17 of 62 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast
Results 161 to 170 of 612

Thread: [WIP] Precipice

  1. #161
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: [WIP] Precipice

    I want to play this.

  2. #162
    Rocket jump! Lateksi's Avatar
    Join Date
    Jul 2007
    Location
    Finland
    Posts
    978

    Re: [WIP] Precipice

    Starship Enterprise? Nah seriously the ramp looks good and original forerunner

  3. #163
    Senior Member bobsam's Avatar
    Join Date
    Apr 2009
    Location
    St. Louis, Missouri
    Posts
    103

    Re: [WIP] Precipice

    Nice work.

  4. #164
    Senior Member PopeAK49's Avatar
    Join Date
    Oct 2007
    Location
    Alaska
    Posts
    1,772

    Re: [WIP] Precipice

    Good work! you're improving.

  5. #165
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [WIP] Precipice

    Thanks for the positive feedback. Now to show off the stuff I'm really happy with. I won't know how it really looks until I see it lit in game, so I fully expect some comments revolving around "fix the empty spaces." If all goes well, the lighting will fix that, but if not, I'll change things once I can see how it looks.

    First, the old flag room:




    Very boring, ugly walls, and bizarre lumpy architecture. This was one of the last remaining areas from the original design.

    And now, the new WIP flag rooms:









    It's more of a small cathedral now, complete with a forerunner-esque chandelier. Similar to the large wall in the bases, this will be lit with a lot of recessed and soft lighting, and that will make the view look considerably cooler. The blank area above the chandelier, near where the well emerges, was going to be another recessed lighting area, but I decided to hold off until I could see it ingame. I may be able to save the polygons for elsewhere, seeing as I already blew the bsp limit to hell already with this addition.

    Also: I would be eternally grateful if someone with better organic modeling skills than myself could assist with redoing the interior base rock walls, as well as the underground tunnels. It's not a huge task, and it would be fairly low poly, but I'm not that adept at organics, and I don't have the time to practice enough.
    Last edited by Siliconmaster; February 15th, 2010 at 01:36 PM.

  6. #166
    Shaka when the walls fell sleepy1212's Avatar
    Join Date
    Sep 2009
    Location
    Pennsylmurrika
    Posts
    960

    Re: [WIP] Precipice

    that's a nice improvement minus the gross flag ramp.

    even if you made it an octagon it would look better and save you a few polies vs the current one.

  7. #167
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [WIP] Precipice

    Quote Originally Posted by sleepy1212 View Post
    that's a nice improvement minus the gross flag ramp.

    even if you made it an octagon it would look better and save you a few polies vs the current one.

    Haha- I was just looking at that a second ago and thinking "wow, that is ugly."

    Technically the octagon (including ramps) would add 8 triangles compared to the current one. However, even just retexturing this one would help a lot, or maybe removing two of the ramps to make it unidirectional.

  8. #168
    Shaka when the walls fell sleepy1212's Avatar
    Join Date
    Sep 2009
    Location
    Pennsylmurrika
    Posts
    960

    Re: [WIP] Precipice

    Quote Originally Posted by Siliconmaster View Post
    Technically the octagon (including ramps) would add 8 triangles compared to the current one.
    i meant like this:



    considering the rest of the room though i'm sure you can come up with a better ramp than that

  9. #169
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [WIP] Precipice

    Quote Originally Posted by sleepy1212 View Post
    i meant like this:



    considering the rest of the room though i'm sure you can come up with a better ramp than that
    Oh, I see what you were saying. Yeah, I'll mess with the ramp, see if I can't get it looking better.

  10. #170
    Senior Member
    Join Date
    Nov 2007
    Posts
    2,576

    Re: [WIP] Precipice

    The organics would be extremely easy if you just use the cut tool and make lots of cuts, weld and collapse unneeded verts, and then just move the verts you then created to how/where you want. Just make it kinda rugged and rough, becuase thats how cliffs are. I always see people making smooth cliffs, which really looks bad and unnatural when compared to regular, rough cliffs. ( I for one use to be one of these people until I learned that method from a friend)

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •