You should really post it in first person. I'm interested to see how you do without wrist controllers though
I am an animator; yes.
I am an animator; no.
how the hell can you NOT animate with IK, enjoy your uneven motions???
and yeah I don't think judges should give crit before an entry is made unless something is completely and utterly wrong with something someone shows them (like your left thumb, which has a giant hole next to it wtf)
Not having control of all the limbs drives me crazy. I need to manually position each arm/wrist/finger in the keyframe then adjust the speeds.
I'll animate this tomorrow. I have to go do stuff.
Last edited by Inferno; February 17th, 2010 at 07:35 PM.
Old animations. No IK. I used a couple of link constraints and that's about it.
edit-
BTW. I am a 100% self taught animator. I learned to animate by importing the halo 1 AR and pistol and picking them apart to figure out how they did it. I've never watched or read any tutorials. I've picked up some tips here and there though.
Last edited by Inferno; February 17th, 2010 at 09:09 PM.
The only thing IK is really needed for is when you're touching something... which for something like this that'd be ideal IMO For other stuff like just a normal walking animation, I prefer FK 'cause you get a much more natural motion in the swing of the arms and such (legs should nearly always be IK of course).
I'd enter this contest, but I don't have max :/
Alright, I think you guys have had enough time. If you want to submit something, do it by the end of the weekend. The next contest will start immediately afterwards.
I've got four potential things set up for the next contest. They are:
CMT Brute biped rig (animating something like taking cover or a GOW-style mantle)
ODST biped rig (same deal)
CMT Elite FP rig (some anim for some weapon yet to be determined)
Hellhound rig (open-ended, just make whatever you want with it)
Which would you guys prefer?
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