View Poll Results: If you can animate, would you be interested in this?

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  • I am an animator; yes.

    22 81.48%
  • I am an animator; no.

    5 18.52%
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Thread: Calling all animators! (Animation contest is live!!!)

  1. #81
    Senior Member ICEE's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    You should really post it in first person. I'm interested to see how you do without wrist controllers though
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  2. #82
    Untruely Bannable~ Inferno's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    edit- After comparing mine a bit I noticed mine was way too fucking high. Adjusting.



    edit 2-

    Updated!
    Last edited by Inferno; February 17th, 2010 at 07:27 PM.
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  3. #83
    Senior Member ICEE's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    I take that back, you shouldn't post it here until you have a complete animation.
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  4. #84
    Senior Member teh lag's Avatar
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    Arrow Re: Calling all animators! (Animation contest is live!!!)

    how the hell can you NOT animate with IK, enjoy your uneven motions???

    and yeah I don't think judges should give crit before an entry is made unless something is completely and utterly wrong with something someone shows them (like your left thumb, which has a giant hole next to it wtf)
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  5. #85
    Untruely Bannable~ Inferno's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Not having control of all the limbs drives me crazy. I need to manually position each arm/wrist/finger in the keyframe then adjust the speeds.

    I'll animate this tomorrow. I have to go do stuff.
    Last edited by Inferno; February 17th, 2010 at 07:35 PM.
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  6. #86
    For Auir! ODX's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Quote Originally Posted by Inferno View Post
    Not having control of all the limbs drives me crazy. I need to manually position each arm/wrist/finger in the keyframe then adjust the speeds.
    This sounds really interesting- let's see how you fare.
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  7. #87
    Untruely Bannable~ Inferno's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Old animations. No IK. I used a couple of link constraints and that's about it.

    edit-

    BTW. I am a 100% self taught animator. I learned to animate by importing the halo 1 AR and pistol and picking them apart to figure out how they did it. I've never watched or read any tutorials. I've picked up some tips here and there though.
    Last edited by Inferno; February 17th, 2010 at 09:09 PM.
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  8. #88
    Senior Member ICEE's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    wrong thread for dis
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  9. #89
    Hey there! Llama Juice's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    The only thing IK is really needed for is when you're touching something... which for something like this that'd be ideal IMO For other stuff like just a normal walking animation, I prefer FK 'cause you get a much more natural motion in the swing of the arms and such (legs should nearly always be IK of course).

    I'd enter this contest, but I don't have max :/
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  10. #90
    Senior Member teh lag's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Alright, I think you guys have had enough time. If you want to submit something, do it by the end of the weekend. The next contest will start immediately afterwards.

    I've got four potential things set up for the next contest. They are:
    CMT Brute biped rig (animating something like taking cover or a GOW-style mantle)
    ODST biped rig (same deal)
    CMT Elite FP rig (some anim for some weapon yet to be determined)
    Hellhound rig (open-ended, just make whatever you want with it)

    Which would you guys prefer?
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