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Thread: H3 Phantom Update!

  1. #41
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: H3 Phantom Update!

    it lacks depth, a little change here and there will improve how it looks vastly; especially in that bottom area, the whole area looks like a 2d image. it shouldn't be to hard to fix it. and I need to check my spelling alot more than I already do.
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  2. #42
    Teh_kid kid908's Avatar
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    Re: H3 Phantom Update!

    Stop repeating nonsense, he said it's fixed. You're just reinforcing the community's mental image of you as being an illiterate tape recorder.

    @Code: When will you update progress? I can give a shot at the shaders if you still need help with it; unlikely since you said it was fix, but offer still stand. I don't have much to do right now.
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  3. #43
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: H3 Phantom Update!

    how the hell is it nonsense, the bottom looked like a fricken 2-d image, if you can't get that then how could you get off calling me illiterate? if he didn't add detail into the model its still going to look like shit no mater what he does to the shader. adding a little bit of detail inot the bottom would increase its polygon count a little bit, but it would vastly improve its apperence.
    Last edited by laghing_rabt; February 26th, 2010 at 02:24 PM.
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  4. #44
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    Re: H3 Phantom Update!

    Quote Originally Posted by laghing_rabt View Post
    how the hell is it nonsense, the bottom looked like a fricken 2-d image, if you can't get that then how could you get off calling me illiterate? if he didn't add detail into the model its still going to look like shit no mater what he does to the shader. adding a little bit of detail inot the bottom would increase its polygon count a little bit, but it would vastly improve its apperence.
    This is the Halo 1 engine, a 10+ year old engine. Not much younger than yourself based on your posts.

    We don't need you coming into threads and telling us stuff about the Halo games that is, for the most part, common knowledge around here. Most of us know the Halo games like the back of our hand.

    Quote Originally Posted by SnaFuBAR View Post
    We don't care what the descriptors of human and forerunner architecture are when we are discussing covenant visual style, nor do we care that you can quote from a book. Please stop trying to justify your point of view when you seem to not understand the established visual style.
    Laghing_rabt, read that post by Snaf again. Now read it again. Again. Keep reading it until you have it memorized, and finally realize how idiotic you sound to everyone.
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  5. #45
    Senior Member Hunter's Avatar
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    Re: H3 Phantom Update!

    No, better idea. Get a pin/needle. Now carve Snaf's post onto your arm. You remember it now?

    And fyi adding polies to the model would not VASTLY improve the appeariance. Only slightly, if dont right... Tard.
    Last edited by Hunter; February 26th, 2010 at 05:32 PM.
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  6. #46
    Teh_kid kid908's Avatar
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    Re: H3 Phantom Update!

    The model is around 4-5k tris. Everything you see in halo 3 is pretty much norm map, which halo 1 have trouble with unless it's environment shaders. 4-5k is more than enough for halo 1 third person models. No, wasted tris is wasted tris. No point to put it in if it's already in the texture. All that is needed is a good shader and it'll look fine. You want to know what the non-sense is? Well it's your inability to read and write when the original poster already 1. told you to drop it, 2. he said it was fixed, and 3. you keep posting about it when it's been over a week of work done already that haven't been shown.
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  7. #47
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: H3 Phantom Update!

    I understand the god damn visual style, and have been a fan of halo since the xbox came out, and look at the bottom of code brains fucking phantom! its so obviously a 2-d damn image, watch the video again and pay close attention to the detail on the bottom of the phantom, if you can't tell that its 2-D you either need to get your eyes check, or actualy start paying attention to the real world. my 11 year old sister, and my dad both thought it lacked some depth in the model. and for god sakes I'm not talking about which shader looks better, I'm talking about the fucking detail in the fucking phantom, thats why it looks like shit. I'm not even going to go into how obvious the shift in subject was.

    E: you know what, why the fuck I'm I even arguing with you tards, if you want to make a shiting phantom be my fucking guest, it looked like shit with the dull shader, and it'll look like shit with a shiny one. yall may be better at modeling, and all that shit, but yall have some serious depth perception issues.
    Last edited by laghing_rabt; February 28th, 2010 at 01:43 AM.
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  8. #48
    got dam forumers.... SnaFuBAR's Avatar
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    Re: H3 Phantom Update!

    Either it's missing bumps/normals or the shaders aren't showing them well/at all. The bottom side is mostly a flat panel, and what should be 3d already is. The only one with perception issues is YOU.

    You're getting shot down with every post. I suggest you stop there.
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  9. #49
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    Re: H3 Phantom Update!

    the bottom isn't a flat pannel


    see all the bumps, it also needs depth around those lights on the bottom too.
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  10. #50
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    Re: H3 Phantom Update!

    Quote Originally Posted by laghing_rabt View Post
    the bottom isn't a flat pannel

    see all the bumps, it also needs depth around those lights on the bottom too.
    That is enough, you need to stop. I suggest you go read my post again, because you seem to have disregarded it completely.

    Codebrain has the same exact model that is in that picture, extracted straight from the Halo 3 map files. The reason it does not look as good is because he has not set up proper shaders for it. Also, you have to realize this is the Halo 1 Engine and as I said in my previous post, it is a 10+ year old game engine. I have seen some amazing shader work done by talented individuals in the community, and this video definitely shows a complete lack of skill in doing shaders (no offsense Codebrain, just trying to get my point across). The shaders are bad in the video, and he has said they have since been updated to look better, end of story. You need to stop posting because you clearly have no experience with the Halo 1 Engine, and couldn't do anything better with the model yourself.
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