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Thread: 119th update

  1. #1
    Senior Member ICEE's Avatar
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    119th update

    so its the 119th update today

    Also, they didn't blog it but yesterday they nerfed the pyro.

    Pyro changes:
    Flamethrower direct damage reduced 20%.
    Burn duration reduced (10 -> 6 seconds).
    Airblast re-fire delay reduced by 25%.
    Airblast ammo usage reduced by 20%.
    All reflected rockets/grenades/arrows now mini-crit.
    Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

    and souped up the heavy

    Heavy changes:
    Minigun spin-up/down time reduced by 25%
    Minigun firing movement speed increased to just under half-normal (from 80 to 110).
    Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

    aaaand some other stuff

    Bonk! changes:
    Post-use movement penalty removed.
    Now has a re-use cooldown time, like The Sandman.

    The Chargin' Target changes:
    Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    Capped the turn rate from +left and +right while charging.

    The Huntsman changes:
    Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    Bow can now be lowered without losing the lit arrow.
    Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.


    Also, today they un-nerfed the pyro.

    Added a 20% damage bonus to The Backburner
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  2. #2
    Don't judge me. Phobias's Avatar
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    Re: 119th update

    Not quite sure if the heavy needed a buff but who the fuck cares to be quite honest.

    I like this update.

    Edit: very fucking much.
    Last edited by Phobias; April 30th, 2010 at 12:56 AM.
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  3. #3
    $20 bill y'all Bodzilla's Avatar
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    Re: 119th update

    interesting update, i did think that heavy got most points by far out of anyone an hour though so

    The pyro's interesting because they've given him less M1+W and made him more about the reflections
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  4. #4

    Re: 119th update

    still waiting on engineer update.
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  5. #5
    For Gnomejas sevlag's Avatar
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    Re: 119th update

    Quote Originally Posted by neuro View Post
    still waiting on engineer update.
    this^
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  6. #6
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: 119th update

    The fatty changes will be interesting to see. I'd love it if they gave my BB the +25 HP of the pyro update but I'll take the extra crit damage any day vOv
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  7. #7
    Medicine Woman Aerowyn's Avatar
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    Re: 119th update

    Quote Originally Posted by ßðÐŻÍ££å View Post
    The pyro's interesting because they've given him less M1+W and made him more about the reflections
    Then he's not really a "pryo" is he? Fire is what makes a pyro.... well, a pyro. His primary objective is NOT to reflect rockets and grenades.

    With pyro being my top class this feels like some Grade-A bullshit.
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  8. #8
    walk the platypus Cagerrin's Avatar
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    Re: 119th update

    Quote Originally Posted by Aerowyn View Post
    Then he's not really a "pryo" is he? Fire is what makes a pyro.... well, a pyro. His primary objective is NOT to reflect rockets and grenades.

    With pyro being my top class this feels like some Grade-A bullshit.
    what are you on about. airblast is finally not a waste of ammo. this is a good thing.

    unless you weren't playing "helpful pyro", which would be very bad.
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  9. #9
    Medicine Woman Aerowyn's Avatar
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    Re: 119th update

    Quote Originally Posted by Cagerrin View Post
    what are you on about. airblast is finally not a waste of ammo. this is a good thing.

    unless you weren't playing "helpful pyro", which would be very bad.
    THE POINT OF A PYRO IS NOT TO AIRBLAST EVERYTHING ALL THE TIME, IT IS TO SET THINGS ON FIRE, THUS THE NAME OF PYRO.

    I'm not complaining about the fixes to the airblast. They're good. But then to go ahead and pretty much make the pyro useless against every other class with his primary weapon is just too much. I am not the type of player to stand in the back and airblast rockets all day. Reducing fire damage renders the pyro's primary weapon--FIRE--pretty much worthless.

    All the same, I don't want to move to using the Backburner again, not just because everyone WHINES when you use it, but because I value airblast to extinguish team members and push ubers away. But with the damage reduction of the flamethrower, that's going to be about ALL I do. Oh, and spycheck.
    Last edited by Aerowyn; April 30th, 2010 at 02:04 PM.
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  10. #10
    Senior Member ICEE's Avatar
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    Re: 119th update

    The pyro's flamethrower is still pretty god damned powerful. Also, the backburner WAS NOT NERFED like the flamethrower was. If you want the old fire damage, use the backburner. Warning, side effects may include being a bad player.
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