Quote Originally Posted by t3h m00kz View Post
I thought the same thing about CE when I made the move from PC. It just takes experience.
I moved to CE without a hitch. Save a couple of fields (and fucking around with tool) it's easy to understand. Same with CE2's particle editor. Not so much with UEK. It's just too complicated for my pathetic mind

Quote Originally Posted by t3h m00kz View Post
As for this stuff, I like the impaler, but the explosion bitmap seems to just pop in and disappear. I'd suggest having a bit of a fade-out.
tbqh I wasn't very satisfied with it either, I just wanted to make sure it wasn't just me. Still trying to figure out what to do about that, but in the mean time, I've got the third weapon pretty much done (unless anyone thinks it sucks):

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I can't figure out how to get the fucking needles that are part of the FP model to stop thinking that the gun has 20 rounds in the clip; I'm pretty sure it's attached to the .model_animations and I can't change it through tag fields, but if anyone knows otherwise, tell me