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Thread: [WIP] GuiltySpark

  1. #51
    Kid in the Hall Kornman00's Avatar
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    Re: [WIP] HaloBot

    Would be easier to rework a dedicated server to function as a automated client
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  2. #52
    Neanderthal Dwood's Avatar
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    Re: [WIP] HaloBot

    Quote Originally Posted by Kornman00 View Post
    Would be easier to rework a dedicated server to function as a automated client
    Do it.
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  3. #53
    chilango Con's Avatar
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    Re: [WIP] HaloBot

    Hey halo hacker people, what's the best way to force the players view in a certain direction (like an aimbot)?
    I'd like my app to control vehicles as well, but for everything besides the ghost you need to aim where you want to go.
    Last edited by Con; May 18th, 2010 at 10:59 PM.
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  4. #54

    Re: [WIP] HaloBot

    Quote Originally Posted by Freelancer View Post
    Yea, aimbot.
    For the bot to use an aimbot it would need to know to press SHIFT, since shift is not normally used in Halo you'd have to deliberately set up the bot to use it somehow. Also it would be completely helpless against anyone in a vehicle, since we all know how aimbots react to those <_<
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  5. #55

    Re: [WIP] HaloBot

    I had an aimbot that worked on vehicles at one point, at least I'm fairly sure I did... It's been awhile though.

    Not that I bot
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  6. #56
    chilango Con's Avatar
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    Re: [WIP] HaloBot

    Update:

    The graph view has been reworked to use less resources and be more flexible with the new orthogonal 3D viewing. You can now view the graph from any angle to help you build it in those tricky vertical maps like Boarding Action. I'm replacing the scroll bars with a not yet implemented click and drag panning. The app also crouches along crouch links and repeatedly jumps while following jump links. Moreover, it jumps when its velocity drops below a threshold while following a path, meaning there's an obstacle there like a vehicle. You can pretty much clear any vehicle by mashing jump and moving towards it.

    edit:



    (I know, still gotta fix the "you" direction line)

    BTW, I still need help with http://www.modacity.net/forums/showt...l=1#post537923
    Is a code cave the only way to do it? They're pretty complicated so it'll take some time to learn it first.
    Last edited by Con; May 19th, 2010 at 11:49 PM.
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  7. #57

    Re: [WIP] HaloBot

    Quote Originally Posted by Con View Post
    Moreover, it jumps when its velocity drops below a threshold while following a path, meaning there's an obstacle there like a vehicle. You can pretty much clear any vehicle by mashing jump and moving towards it.
    Wouldn't that be really easily exploitable by human players in the server? I could see people duping the bot by parking a vehicle right near a powerful weapon on a ledge (like the snipers in gephy) and laughing as it jumps to its death over and over again.
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  8. #58
    chilango Con's Avatar
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    Re: [WIP] HaloBot

    There aren't many cases where it would result in death. The bot would know there's no path from the ledge into the pit, and so it wouldn't overwalk it in most cases. However, it could jump and overshoot when people park vehicles right on top of nodes. The vehicle will prevent the bot from reaching the node's radius and so the bot will be trying to climb the vehicle and get to the node until it respawns or moves. You can't assume that it's safe to increase the radius in which it considers itself at a node in such cases. For example, if the bot needed to traverse some thin structures over a pit then it needs to follow paths very closely. There are some solutions, but it's best saved for version 2 when this is done. Don't expect the bot to play perfectly. It's not gonna stand up in a server full of regular players, but it will be fun to watch. If it can win against my non-gaming friends, then I'll be happy. I think it would be cool to just set it up on my laptop driving a hog around while I gun in the back (can't expect better from drivers in halo anyway ;p).
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  9. #59

    Re: [WIP] HaloBot

    Wasn't expecting it to be perfect obviously, just wondering. Besides, even if that did happen, it would be hilarious to watch the bots die like lemmings.
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  10. #60
    Senior Member TEMPTii's Avatar
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    Re: [WIP] HaloBot

    Quote Originally Posted by Con View Post
    I think it would be cool to just set it up on my laptop driving a hog around while I gun in the back (can't expect better from drivers in halo anyway ;p).
    amen
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